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The Church (again)

 
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Nocturn
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Joined: 08 Aug 2004
Posts: 635

PostPosted: Sun Sep 06, 2009 5:47 am    Post subject: The Church (again) Reply with quote

Hey there, long time no see... had to sort out RL a little..

Anyway, was trying to do something real again. The last DeleD Model i did was this unfinished church. I don't have the model anymore so i decided to start a new one.

This is the result after a few hours, i'm really trying to get this finished this time Smile It's good practice too!





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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sun Sep 06, 2009 7:15 am    Post subject: Reply with quote

Love it! Nice clean geometry too! Very Happy
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Nocturn
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Joined: 08 Aug 2004
Posts: 635

PostPosted: Sun Sep 06, 2009 8:29 am    Post subject: Reply with quote

Thanks Jeroen, i like to keep my geometry clean Smile

Started the interior decoration and added some more windows:



Total Polycount is now exactly 5400... most of the polys are used by the baptism well.
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Sun Sep 06, 2009 9:38 am    Post subject: Reply with quote

I like that. It looks fantastic.
Funny thing, I was looking at it, thinking, wow, how does he keep his geometry so clean and neet, when in the next line, Jeroen says the same thing. How Do you keep it that clean? It really looks great.
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Nocturn
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Joined: 08 Aug 2004
Posts: 635

PostPosted: Sun Sep 06, 2009 9:54 am    Post subject: Reply with quote

Thanks for the compliment trucker! Well, basically i turn on Snap at the basic modeling of the shape and work with the Grid lines for the sense of scale. After that i turn Snap off if working with more complex Shapes like Arches or CSG Elements (they won't snap anymore so...). I zoom in to the maximum and place the Elements Pixelperfect to each other. It's really simple actually.

But most of the Stuff are Planes or Cubes which are easy to work with.

You can see the floorplan here to get an idea what i mean:



**Edit**

Raw Texturing has begun:







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Nocturn
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Joined: 08 Aug 2004
Posts: 635

PostPosted: Mon Sep 07, 2009 4:09 pm    Post subject: Progress Reply with quote

Excuse me for the dobblepost but i made some progress in Lightmapping. Although i need some better Window Glass Texture (doing right now) and some natural Light sources:





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Jeroen
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PostPosted: Mon Sep 07, 2009 8:53 pm    Post subject: Reply with quote

Very nice work indeed. It reminds me a bit of the Thief game series. Which I really enjoyed. Smile
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trucker2000
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Joined: 11 May 2005
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Location: Sacramento, California

PostPosted: Tue Sep 08, 2009 12:32 am    Post subject: Reply with quote

This is comming along nicely. I like the lighting effects. It makes it look like a real church. My only critique is the floor mat inside the door in the second pic is sunken? The mats usually sit on top of the floor.
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chronozphere
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Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Tue Sep 08, 2009 7:09 pm    Post subject: Reply with quote

Awesome. Shocked
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WhiteWing
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Joined: 26 Sep 2007
Posts: 120
Location: Sweden

PostPosted: Sat Sep 12, 2009 8:37 am    Post subject: Reply with quote

Very nice work there Nocturn!
It look great with the new textures and lighting..
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Nocturn
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Joined: 08 Aug 2004
Posts: 635

PostPosted: Sat Sep 12, 2009 1:50 pm    Post subject: Reply with quote

Thank you guys ! Will work more on it next Week when i got some more time to spend!
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Andreas233223
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Joined: 29 Jul 2007
Posts: 359
Location: Germany

PostPosted: Thu Oct 01, 2009 6:54 pm    Post subject: Reply with quote

Jeroen wrote:
t reminds me a bit of the Thief game series.

i second that
looks good Smile
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