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moraldi DeleD PRO user
Joined: 08 Sep 2005 Posts: 112 Location: Hellas
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Posted: Wed Oct 28, 2009 7:13 pm Post subject: DeleD Parse |
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Hi
I decided to use DeleD (except for modeling) as a level editor for my next game.
Although the DeleD has not all the functionality I want for this purpose, it is one of my best choices.
I built a utility that reads a DeleD file (.dxs) and exports the data in sequential format that is convenient at least for me. The output file is a simple text file.
Through the Options and Export dialogs, you can specify which data will be exported.
Here is a screen shot:
Currently, only Scene properties and Primitives data are exported.
If you like this utility it is not big deal for me to extend the export functionality for Materials, Lights and Skeletons. Just let me know.
Here is the downloadlink:
http://www.mediafire.com/file/cqxx1xxcna0cdvk/DeleDParse.exe
Instruction for installing : Unzip into the folder of your choice
Last edited by moraldi on Thu May 19, 2011 6:51 pm; edited 3 times in total |
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Grandmaster B DeleD PRO user
Joined: 03 Jul 2007 Posts: 218
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Posted: Wed Oct 28, 2009 8:10 pm Post subject: |
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Seems nice, good work!
You may very easily make a exporter plugin of this, all exporters in DeleD work by taking the XML from the scene and transform it to a custum data format. |
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moraldi DeleD PRO user
Joined: 08 Sep 2005 Posts: 112 Location: Hellas
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Posted: Thu Oct 29, 2009 10:15 pm Post subject: |
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Update (ver 2.0):
1. Exports light data
2. Remembers all user settings |
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