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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Jan 23, 2005 1:29 pm Post subject: concrete textures |
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Still playing with textures
Top one ie a bit fuzzy
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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hpesoj DeleD PRO user
Joined: 16 Oct 2004 Posts: 184
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Posted: Wed Feb 02, 2005 10:06 pm Post subject: |
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They're really nice . Did you make them from scratch? |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Wed Feb 02, 2005 11:13 pm Post subject: |
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Thanks
yes but it very time comsuming,to a idiot like me anyway
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Thu Feb 03, 2005 2:43 am Post subject: |
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granada wrote: |
Thanks
yes but it very time comsuming,to a idiot like me anyway |
I know an easy method to make those type of textures quickly. You make a really low resolution image with the basic shapes you want. Only need 3 shades. Highlight / Midtone / Shadow. Then you resample it to the size you want.
This looks bad, so you add a new layer ontop of it, and use a noise filter and make it greyscale. Then you blend it on top, just enough to get the grainy rocky look. If that makes it look too pixelated. You can blur that noise. Then add another layer of noise (with no blur this time) and blend it in. That will help to keep the edges from showing. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Thu Feb 03, 2005 9:23 am Post subject: |
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Thanks Vampyre_Dark
I'le give that a try,i'me experementing all the time
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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