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Any way to load a DML?

 
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chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Fri Feb 19, 2010 5:14 pm    Post subject: Any way to load a DML? Reply with quote

Hey guys

I noticed the material editor has a Save DML button. Is there any way to load a DML (if not, should there be one)?

Thanks
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Fri Feb 19, 2010 7:14 pm    Post subject: Reply with quote

You can select the material list from the Defaults page of the option screen (within editing settings).

A "load materials" button on the materials editor makes sense, but take into account that you are dealing with an active scene that is actually using a bunch of materials.
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chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Fri Feb 19, 2010 7:53 pm    Post subject: Reply with quote

Yeah.. Load would be more like "append" in this case. Smile
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case_ncty
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Joined: 20 Jan 2008
Posts: 50

PostPosted: Fri Feb 19, 2010 9:57 pm    Post subject: Reply with quote

it makes sense to have a load dml button not ( or and ) a "merge dml".

so you can have 'profiles" that you can use to model same kind of stuff

you don't use same textures to model an airplane and to model an human character.

so having a way to load different material profiles instead of making them from scratch everytime you startup a new project can be good.
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chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Fri Feb 19, 2010 10:57 pm    Post subject: Reply with quote

It seems that it's not very hard to add this feature. The functionality is allready there (TDMLReader.Load). I might add this if more people would like it. Smile
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