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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sat Feb 06, 2010 4:33 pm Post subject: Remove autoUV option? |
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Hey there,
I'm working on a patch for the inset tool. I want it to keep the original UV's instead of generating new ones. While testing, I noticed that the AutoUV option had some influence in "some" cases.
I don't like the AutoUV tool, because it's very vague:
- For some primitives it's turned on by default, but for some not.
- Tools or Plugins "may" turn it on/off in some cases.
- It is unclear to me where or when AutoUV has an effect
- It can destroy all your UV's instantly.
- There is no reason to "keep regenerating" UV's.
I think we should remove it. If users "really" want to generate UV's they just have to use the Gen UV tool. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sat Feb 06, 2010 11:30 pm Post subject: |
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I've never really liked the auto UV feature. I just worked with it. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sat Mar 13, 2010 12:18 pm Post subject: |
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So... Should we remove autoUV? |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sat Mar 13, 2010 1:12 pm Post subject: |
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Two remarks:
1. If you turn it off, then what do you use for UV's before there aren't any UV's explicitly assigned?
2. The purpose of AutoUV was to allow people to throw simple primitives together into a level and have continuous texturing that wasn't too aweful (i.e. like any other levelbuilder out there does). I am talking about people new to 3D modeling here, often unaware of the whole concept of "uv coordinates".
I'm not saying that keeping that workflow alive is priority, I just figured I needed to point out that those people are now facing a steeper learning curve before they get on the screen what they had in mind. |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sat Mar 13, 2010 1:39 pm Post subject: |
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Ok, thanks for pointing out the initial purpose of AutoUV.
1. We can assign initial UV's when the object is first created. This can be done by using the existing method because it does a reasonable good job.
2. Beginners who find their UV's messed up can simply select all faces of their primitives and use the "Gen uv" option. Doing this now and then will have the same effect as enabeling AutoUV.
It's better to have the user look for a tool to achieve something, than by letting the user look for that hidden option to disable that stupid automated feature that keeps messing with their work. |
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