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Making a gear - extruding cylinder by length

 
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Spaddlewit
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Joined: 24 Aug 2009
Posts: 244
Location: Florida, United States

PostPosted: Fri May 14, 2010 3:13 pm    Post subject: Making a gear - extruding cylinder by length Reply with quote

Hi, I'm trying to make a simple model of a gear in DeleD.. I'm starting out with a cylinder, and then extruding every other face around the side. How can I extrude each face all of an equal length? The only option I can figure out is to drag the mouse with the extrude polygon tool and eye it up.
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chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Fri May 14, 2010 3:55 pm    Post subject: Reply with quote

You can select multiple polygons by holding Ctrl + Shift. Click each one of them to select. Then use the extrude tool to extrude them all at once. Ofcourse they will be extruded by an equal ammount. Smile

Hope that helps
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AWM Mars
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Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Fri May 14, 2010 5:45 pm    Post subject: Reply with quote

Once you have selected all your faces and extruded them, as chronzphere said above, if you need to adjust them, go into vertices mode, select the outer ring of all the vertices, select Scale, hold down Ctrl while you move your mouse. This will scale them from their orginal position equally.
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Spaddlewit
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Joined: 24 Aug 2009
Posts: 244
Location: Florida, United States

PostPosted: Fri May 14, 2010 6:53 pm    Post subject: Reply with quote

Awesome, thanks!

It would be great though if in the next release DeleD allowed extruding by a specified length. Or even just extrude by clicking 'OK' and then using the Move tool to do it manually. Very Happy
Would love to contribute to the project, but I'm a C/C++er, not Pascal.. Crying or Very sad
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unphazed
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Joined: 18 Jan 2010
Posts: 46

PostPosted: Mon May 17, 2010 12:42 am    Post subject: Reply with quote

I'm not familiar enough with Deled to know if you can model by vertex to build individual faces, but in Milkshape I used a gear .png made from Inkscapes gear tool (WAYYYY easy btw), then modeled a flat faced, 20+ polygon which I extruded upward and welded solid. Easy gear. If I wanted different ones, I used Inkscape to vary it a little, and made more. Easy as pie, and I had like 10 of them within an hour, textured and everything (these were later used in my semi-visible background for my site

http://roedigital.50webs.com/ I placed the render in PS, color overlayed red, and resized it to fit in the bg. There is a LOT of inkscape work done on my site. Originally, it was even .svg, till I found out Internet Explorer is still the douche of all browsers and refuses to catch up... so, alas, it is still .png Smile. The title is even double-layered CSS to make a text-shadowed effect without having a HUGE image file for the title.
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AWM Mars
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Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Mon May 17, 2010 10:02 am    Post subject: Reply with quote

Excellent quality website design, and the same for the content, very professional Smile

I'm using IE7 and when a couple of the pictures openned, the frame was a pixel or two to short and resulted in tiny scroll bars. It maybe a IE thing.
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