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Spaddlewit Member
Joined: 24 Aug 2009 Posts: 244 Location: Florida, United States
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Posted: Tue Mar 23, 2010 1:49 am Post subject: Specify an UP vector when generating texture coordinates |
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Right now, texture coordinate generation assumes an up vector of 0,1,0 (relative to the selected plane). It would be AWESOME if there was a way we could define this on our own, maybe even with the possibility of selecting two vertices to form the UP vector.
If the option of selecting vertices to form the vector isn't an immediate possibility, I would glady accept having to calculate the vector on my own! |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Tue Mar 23, 2010 7:52 am Post subject: |
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You are talking about planar UV mapping right?
FYI: DeleD does not support planar mapping yet. Right now it supports some kind of default mapping (mapping along the axes) , box- and spherical mapping.
I am working on my NashaUV plugin which is a DeleD plugin with improved UV mapping functionality. I want to add planar, cylindrical and spherical mapping to it. This mapping functionality will be very flexible. You will see a mapping dummy in a viewport which you can move/rotate. That's what you want!
Keep in mind that I do have many projects and that it might take a while before I release the next version of NashaUV. But, at least someone is working on it.
The NashaUV thread. |
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Spaddlewit Member
Joined: 24 Aug 2009 Posts: 244 Location: Florida, United States
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Posted: Tue Mar 23, 2010 5:58 pm Post subject: |
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Possibly, I'm not up to snuff on UV mapping vocab. Remember that other thread I had asking about creating grass overhangs? It'd be nice if I could specify an up vector for the tilted ground and do Generate UVs. I've been having mixed results with scale + rotate. |
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