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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Sat Apr 17, 2010 3:58 pm Post subject: Shortcut for Average |
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I, as an "old" user of the built-in DeleD-UV, PLEASE:
Can i have a key-shortcut "A" for the average-feature?
This couldn't be so hard to implement.
My second wish is to "comfort" the rotation. I asked earlier
to make some buttons for 90-degree left, right and 180;
for more comfort in UV and object-mode.
Does anybody has some free time to think about that?
And, dreaming further: When i have ordered some polys in the UV-window,
why not "weld" vertices with a given "threshold" or what you will name it? |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sat Apr 17, 2010 7:02 pm Post subject: |
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An "A" shortcut would conflict with the WASD keys, that many people use to move around.
Comfortable rotation would be a nice addition indeed. My plugin allready has this.
Having a weld tool in UV mode is also a good idea. My plugin doesn't have this yet, but the "weld" icon is allready visible in the toolbar, so eventually it will be added there.
Having all these features in DeleD is a great idea. Personally I rather implement them in my Plugin because I believe it offers more features now. Implementing the same feature twice is not somethin I feel like doing. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Apr 18, 2010 6:25 am Post subject: |
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I advise using NashaUV for UV purposes really. Especially if that plugin has a Weld tool available.
Only use DeleD's UV mapping for very basic purposes. It was designed for level UV mapping (you know, walls and stuff). Later additions made more precise mapping available but all in all, NashaUV really is the tool to use here. _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Sun Apr 18, 2010 2:04 pm Post subject: |
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I see clearly that Chrono's plugin has much more capabilities, but i don't get familiar with it. I must see the 3D-model, and the texture on it, while mapping. Switching between windows breaks my workflow, sorry. So i stay at the DeleD-built-in mapper. Maybe a tutorial can change my mind.... |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sun Apr 18, 2010 4:16 pm Post subject: |
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but i don't get familiar with it
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Could you explain why? It would really help me improving it.
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Maybe a tutorial can change my mind....
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What kind of tutorial would you like to see?
I need to make a good manual for my Plugin. Would that help you? |
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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Sun Apr 18, 2010 4:30 pm Post subject: |
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Something where i can see the actual model i'm working on and puzzling the pieces together... |
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unphazed Member
Joined: 18 Jan 2010 Posts: 46
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Posted: Sun May 02, 2010 10:13 pm Post subject: |
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Agreed. A manual would be a HUGE help. I tried NashaUV for a few minutes, but quickly got aggravated and finally just exported into Ultimate Unwrap3d. It was kinda overkill for the basic meshes I was using... plus it's always nice to stay in-program rather than going back and forth. Workflow is becoming bigger and bigger to me as I go from 3 or 4 3d programs AND Photoshop... |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Mon May 03, 2010 8:30 am Post subject: |
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Ok... a big thanks for reminding me.
I'll put something together this week to get you guys started.
Edit: I added a NashaUV guide to the Tutorials section. Have a look at that. |
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