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Create Cube, Subdivide X/Y/Z does not subdivide all 3.

 
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Dr. Zoop
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Joined: 17 Jan 2005
Posts: 64

PostPosted: Thu Feb 10, 2005 6:43 pm    Post subject: Create Cube, Subdivide X/Y/Z does not subdivide all 3. Reply with quote

Unless I am missing something, the subdivide ability when creating a cube does not subdivide all three directions, only two. It doesn't matter which view I draw it in (top, front, side), it never subdivides one of the dimensions.

And with my luck, it's the dimension I needed Razz. I ended up rotating the object. But very soon, I will need it to be able to subdivide in all three directions.

Just to note, I need it subdivided so the built-in lighting functions in DirectX look better.

-Dr. Zoop
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Thu Feb 10, 2005 7:26 pm    Post subject: Reply with quote

You are right Dr. Zoop and I was wondering when someone would finally step forward and mention it. Wink I never got around to fix that particular problem but alas, it will be fixed when I start enhancing the low-polygon functions. I'll keep you posted!
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Dr. Zoop
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Joined: 17 Jan 2005
Posts: 64

PostPosted: Thu Feb 10, 2005 9:30 pm    Post subject: Hate to ask, but how soon? Reply with quote

How soon could this be fixed? For what I'm doing, the sooner, the better. It's hard to test lighting when you're restircted to only seeing it work in two of the three dimensions of space! Razz

-Dr. Zoop
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Dr. Zoop
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Joined: 17 Jan 2005
Posts: 64

PostPosted: Sat Feb 12, 2005 3:48 pm    Post subject: Okay, better question. Reply with quote

Okay, better question: Will this be fixed in 1.0 (or whatever the next version is)? If so, when is that version going to come out? Doesn't have to be an exact date, just, "soon," "a month," "many months," "a year," "many years," "not in YOUR lifetime mister!"

Hehe, I can't tell you how many times I've misjudged release dates on my own stuff...

-Dr. Zoop
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sat Feb 12, 2005 4:31 pm    Post subject: Reply with quote

We put PRO 1.0 online 1 minute and 37 seconds ago, and I can tell you it isn't in there Razz Now that we've got that one going, it's time to go back to adding stuff to DeleD.

I'll leave the actual answer to Jeroen, lowpoly functionality is his department.
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Dr. Zoop
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Joined: 17 Jan 2005
Posts: 64

PostPosted: Mon Feb 14, 2005 5:45 am    Post subject: Respond Jeroen Reply with quote

Respond Jeroen! I'm waiting... impatiently! Razz

Hehe,
-Dr. Zoop
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Mon Feb 14, 2005 8:35 am    Post subject: Re: Okay, better question. Reply with quote

Dr. Zoop wrote:
Okay, better question: Will this be fixed in 1.0 (or whatever the next version is)? If so, when is that version going to come out? Doesn't have to be an exact date, just, "soon," "a month," "many months," "a year," "many years," "not in YOUR lifetime mister!"


Jeroen says: a month. Within this month I want to add some more lowpolygon functionality as well though (in other words: I don't want to release updates for every little bit of functionality added Wink).
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sun Feb 20, 2005 8:58 am    Post subject: Reply with quote

Why did I have to run into this tonight? I made an archway over an in wall shelf, and wasted a good 45 minutes tweaking it, and wondering what the big problem with the bottom was... Neutral until I noticed there were no edges down there. Confused

Until then, depending on how much of this functionality you need, and how much time available to waste, you can start with a cube, and keep extruding faces.
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