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Random City Of Illusion Models

 
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Draken
Member


Joined: 11 Apr 2010
Posts: 8

PostPosted: Wed Apr 14, 2010 4:42 pm    Post subject: Random City Of Illusion Models Reply with quote

Okay city of illusion is my game, its a modern day mafia MMO. We are going for a very cartoon style. So Ill post a few objects here. C&C is welcomed. Wink

knife weapon


A cabinet


A sofa


A billboard
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chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Wed Apr 14, 2010 8:23 pm    Post subject: Reply with quote

I'd use a bit more polygons. Especially the knife can use this, so it gets a nice sharp curve. Also, the pillows on the sofa look more like plastic boxes now.

Also, your wood color seems a bit too greenish for me. A bit more red mixed into it would look nicer.

However this is good concept art. Keep working on it and add more detail. Wink
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Draken
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Joined: 11 Apr 2010
Posts: 8

PostPosted: Wed Apr 14, 2010 8:43 pm    Post subject: Reply with quote

oh yea forgot to explain.

No textures on anything other then the pic on the billboard. the others are just a solid color going to do textures later, I use colors just for reference ideas.

Also we need a really low poly count models since the way we are doing the engine. Especially how we are doing the buildings and such. I could add a few more to the knife shouldn't hurt to much.
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chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Wed Apr 14, 2010 10:16 pm    Post subject: Reply with quote

Draken wrote:
oh yea forgot to explain.

No textures on anything other then the pic on the billboard. the others are just a solid color going to do textures later, I use colors just for reference ideas.

Also we need a really low poly count models since the way we are doing the engine. Especially how we are doing the buildings and such. I could add a few more to the knife shouldn't hurt to much.


Please, don't be afraid of using more polygons. Graphics cards can handle hunderds of thousands of them per second. Small game assets like knives could easily have 30-60 polygons. There's nothing wrong with that. Smile
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