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Draken Member
Joined: 11 Apr 2010 Posts: 8
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Posted: Wed Apr 14, 2010 4:42 pm Post subject: Random City Of Illusion Models |
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Okay city of illusion is my game, its a modern day mafia MMO. We are going for a very cartoon style. So Ill post a few objects here. C&C is welcomed.
knife weapon
A cabinet
A sofa
A billboard
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Wed Apr 14, 2010 8:23 pm Post subject: |
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I'd use a bit more polygons. Especially the knife can use this, so it gets a nice sharp curve. Also, the pillows on the sofa look more like plastic boxes now.
Also, your wood color seems a bit too greenish for me. A bit more red mixed into it would look nicer.
However this is good concept art. Keep working on it and add more detail. |
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Draken Member
Joined: 11 Apr 2010 Posts: 8
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Posted: Wed Apr 14, 2010 8:43 pm Post subject: |
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oh yea forgot to explain.
No textures on anything other then the pic on the billboard. the others are just a solid color going to do textures later, I use colors just for reference ideas.
Also we need a really low poly count models since the way we are doing the engine. Especially how we are doing the buildings and such. I could add a few more to the knife shouldn't hurt to much. |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Wed Apr 14, 2010 10:16 pm Post subject: |
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Draken wrote: |
oh yea forgot to explain.
No textures on anything other then the pic on the billboard. the others are just a solid color going to do textures later, I use colors just for reference ideas.
Also we need a really low poly count models since the way we are doing the engine. Especially how we are doing the buildings and such. I could add a few more to the knife shouldn't hurt to much. |
Please, don't be afraid of using more polygons. Graphics cards can handle hunderds of thousands of them per second. Small game assets like knives could easily have 30-60 polygons. There's nothing wrong with that. |
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