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Trullion Member
Joined: 31 Mar 2010 Posts: 13
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Posted: Fri Apr 30, 2010 8:52 pm Post subject: Exporting Animations |
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I am having a problem exporting to DirectX. I have modeled a woman, and have animated a walking sequence for her. Unfortunately when I go to export her to a DirectX file, the animations dont seem to be exporting, just the static model. Any suggestions? |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Fri Apr 30, 2010 10:39 pm Post subject: |
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I guess exporting animations is not supported yet. sorry. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sat May 01, 2010 7:33 am Post subject: |
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Yeah, exporting animations to directx format isn't supported. Animations are written to DXS only right now. _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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Lascar Member
Joined: 28 Feb 2010 Posts: 79 Location: Cornwall, England
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Posted: Sat May 01, 2010 9:05 am Post subject: |
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Jeroen posted:
Yeah, exporting animations to directx format isn't supported. Animations are written to DXS only right now.
This is a feature I would also like, could create worlds with animated windows, doors, etc.
In my own case it can be got round in 3D Rad by using more than on model, so it's not the end of the world for me.
I know DeleD is designed for level creators rather than model makers, but were this feature to be added then I think it would make DeleD more usable to the model creators as well, giving it another part of the market.
You say "isn't supported" not "isn't supported yet" - does this mean this will be (might be) added at some later date or is it felt by the community not worthy to be added at all?
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John DeleD PRO user
Joined: 22 Dec 2008 Posts: 182 Location: Houston, TX
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Posted: Sat May 01, 2010 2:38 pm Post subject: |
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Lascar wrote: |
Jeroen posted:
Yeah, exporting animations to directx format isn't supported. Animations are written to DXS only right now.
This is a feature I would also like, could create worlds with animated windows, doors, etc.
In my own case it can be got round in 3D Rad by using more than on model, so it's not the end of the world for me.
I know DeleD is designed for level creators rather than model makers, but were this feature to be added then I think it would make DeleD more usable to the model creators as well, giving it another part of the market.
You say "isn't supported" not "isn't supported yet" - does this mean this will be (might be) added at some later date or is it felt by the community not worthy to be added at all?
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You could always write your own converter between dxs and the desired format. It's really just a matter of parsing the old data, organizing it into the new format, then doing some binary IO. |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sat May 01, 2010 4:02 pm Post subject: |
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I agree that someone has to add animation support to at least one exporter. |
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Lascar Member
Joined: 28 Feb 2010 Posts: 79 Location: Cornwall, England
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Posted: Tue May 04, 2010 10:32 pm Post subject: |
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John posted:
.... You could always write your own converter between dxs and the desired format ....
You jest with me
If I could I would love to.
Unfortunately, I have no grasp of modern programming (C++, etc.).
I have tried in the past, I just can't get my head around it.
Basic yes I even managed a little bit of machine coding once (it was a very small bit) but that's as far as I ever got
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Starnick DeleD PRO user
Joined: 28 Jul 2007 Posts: 611
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Posted: Tue May 04, 2010 11:18 pm Post subject: |
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Lascar wrote: |
John posted:
.... You could always write your own converter between dxs and the desired format ....
You jest with me
If I could I would love to.
Unfortunately, I have no grasp of modern programming (C++, etc.).
I have tried in the past, I just can't get my head around it.
Basic yes I even managed a little bit of machine coding once (it was a very small bit) but that's as far as I ever got
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Heh, I've grown to really like writing my own tools for that (I kinda dig the DXS format, any XML format really).
I'm going to have some free time coming up, maybe I'll try to take another crack at writing plugin development for DeleD. I do have a bit of a desire to write one for my own stuff.
Although, the plugins written by paul/jeroeon - has that source code been released? And is it all written in pascal/delphi? Pascal would demotivate me, C/C++ would not... |
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paul_nicholls DeleD PRO user
Joined: 05 Dec 2007 Posts: 356 Location: Hobart, Tasmania, Australia
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Posted: Wed May 05, 2010 1:53 am Post subject: Re: Exporting Animations |
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Trullion wrote: |
I am having a problem exporting to DirectX. I have modeled a woman, and have animated a walking sequence for her. Unfortunately when I go to export her to a DirectX file, the animations dont seem to be exporting, just the static model. Any suggestions? |
You could try my ms3d exporter plugin (see the DeleD plugins section).
I have also now released my ms3d importer and exporter plugins onto the deleD sourceforge site:
http://www.delgine.com/forum/viewtopic.php?t=4264&highlight=
cheers,
Paul _________________ Long live DeleD!
Hi ho...hi ho...it's off 3d modeling I go... |
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Trullion Member
Joined: 31 Mar 2010 Posts: 13
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Posted: Wed May 05, 2010 3:13 pm Post subject: |
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So I guess the bottom line then is that it isnt supported, but a plugin could be written for it. I actually write software professionally, but I do not delve much into direct X. Mostly databases is what I do. Are there any tutorials for writing a plugin for delgine? |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Wed May 05, 2010 4:29 pm Post subject: |
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Trullion wrote: |
So I guess the bottom line then is that it isnt supported, but a plugin could be written for it. I actually write software professionally, but I do not delve much into direct X. Mostly databases is what I do. Are there any tutorials for writing a plugin for delgine? |
Yeah, there's a Help file (SDK) in the Plugin folder explaining how things work + Delphi sources (anyone can read Pascal syntax) to an import- and an export plugin. That should be enough to get you started, me thinks. If you need any help, just shout! _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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Trullion Member
Joined: 31 Mar 2010 Posts: 13
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Posted: Fri May 07, 2010 2:48 pm Post subject: |
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Okie Dokie! I'll take a look at it. Tks for all the help. |
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Stiglr Member
Joined: 18 Feb 2010 Posts: 12 Location: Portland, OR, USA
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Posted: Fri May 07, 2010 4:16 pm Post subject: |
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If it's possible while you're in there tinkering....
could you see if a plug-in might be written for a Collada export with animation support? Collada is also a major standard in the gaming world.
I for one would be most, most thankful for a working Collada export plug-in! And I'm dead certain I wouldn't be alone. _________________ Targetware contributor and overseer of Target:Corregidor
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Mobo: FIC AU13 TFA42 BIOS
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Video Card: EVGA 6200 512MB with 6.14.11.8208 drivers
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