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Leaf Member
Joined: 22 Jul 2009 Posts: 27
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Posted: Tue Jun 15, 2010 5:02 pm Post subject: Arch problems |
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Why is creating arches so difficult? I was trying to make a doorway with the torus method but I have no idea how to make the arch solid, on the front it looks fine but the back is hollow and open.
How do you add ready arches to existing walls?
And is it possible to make cylinders snap to the grid by default, just like cubes or pyramids? |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Leaf Member
Joined: 22 Jul 2009 Posts: 27
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Tue Jun 15, 2010 5:57 pm Post subject: |
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You could acheive the same as here:
http://www.delgine.com/forum/viewtopic.php?t=4141
There is also a arched doorway I created here:
http://www.delgine.com/forum/viewtopic.php?t=4188&start=0
Feel free to use/adapt for your own use, and or, see how I produced it.
Making the arch is one thing, making a hole through a wall to accept it is another.
You could make a 'plug' and subtract that from the wall.... or.. depending on how much the arch extends into the wall, create a square openning and split the top edges to match the segments in your arch. Connect each set with its neighbour, so you dont get that nasty polygon across the openning. Now put in your arch, and align each set of vertices in the openning to match the coresponding vertice of the arch. If the arch is the same thickness as the wall, assuming you wanted the seperate faces for texturing, you can weld them to save vertcies but still keep the faces.
Using subtract can create a lot of vertices that will need cleaning up. _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
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