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Spaddlewit Member
Joined: 24 Aug 2009 Posts: 244 Location: Florida, United States
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Posted: Fri Sep 03, 2010 6:59 pm Post subject: Organize Scene Inspector? |
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When constructing a world, the Scene Inspector becomes a very large unmanagable list. Is there a way I could:
*) Select objects to edit by clicking on them
or
*) Group primitives into categories in the scene inspector
?? Thanks |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Sat Sep 04, 2010 4:15 pm Post subject: Re: Organize Scene Inspector? |
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Spaddlewit wrote: |
When constructing a world, the Scene Inspector becomes a very large unmanagable list. Is there a way I could:
*) Select objects to edit by clicking on them |
In any viewport you can hold down Shift and left click any object to select it. Hold Shift and Ctrl and left click objects to add/remove them from your selection group. In the 2D Viewports you can drag a selection window to select a group of objects.
Spaddlewit wrote: |
or
*) Group primitives into categories in the scene inspector
?? Thanks |
I would have liked to have seen a hierarchy style list for the scene, then I could select by group, but this IS a low polygon modelling programme, perhaps not visioned to be a full scene or multi mesh modelling programme. It's still darn good though in my opinion.
However, you say 'Primitives', I assume you would like to group them into a singular model, to carryout global edits etc? Select each of the primitives, then select Merge in the menu box, confirm and you now have one mesh. I always save the project beforehand, then use save as, and give it a version name, before proceeding. _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk |
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Spaddlewit Member
Joined: 24 Aug 2009 Posts: 244 Location: Florida, United States
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Posted: Sun Sep 05, 2010 12:06 pm Post subject: |
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Thanks! I just didn't know you could hold down shift and click on another object. All this time I thought I had to select it from the list, THEN I could modify its vertices/polys/whatever! |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Sun Sep 05, 2010 5:50 pm Post subject: |
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It's Shift+Left click, to select an object.
Shift+Ctrl+Left Click, to select/deselect more objects, adding them to the edit group.
You can do this in all viewports.
Or, use a drag window to select a group of objects, not so precise. _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk |
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