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Torque is back!

 
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harper
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Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Fri Jan 21, 2011 7:20 pm    Post subject: Torque is back! Reply with quote

Good news for me, and for many others, i think:
Garage Games made a restart. They are so optimistic, that i couldn't resist to buy me a full copy of Torque 3D today.
Well, i never become a game-maker, but i will recreate my little town; again.
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AWM Mars
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Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Fri Jan 21, 2011 7:52 pm    Post subject: Reply with quote

That is good news Very Happy
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Sat Jan 22, 2011 7:48 pm    Post subject: Reply with quote

It's better than "torque is back". It's "GarageGames" is back. Back to the old lisence that isn't so restrictive, back to no more shareholders to please. Smile It is all good news.
For artists, it's even better news as deleds collada imports directly and easily into torque. (torque 3D anyway)
Now if we could get deled animations into the collada exporter. That would be even better news.
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harper
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Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Wed Jan 26, 2011 5:29 pm    Post subject: Reply with quote

I know, that this is discussed elsewhere, but i can't find it. So i have to ask:
Is it a problem with the DeleD, or the collada-exporter, or Torque3D, that all textures are 180deg-rotated or vertical flipped? Does anybody has a solution for this, or have i to mirror ALL textures?
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AWM Mars
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Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Wed Jan 26, 2011 6:41 pm    Post subject: Reply with quote

I reported this 'bug' before about the Collada textures being flipped on one axis. Apparently, it is due to whether the receiving programme uses the OpenGL or DirectX format (of course they are different in how the render graphics, one being from the top left down, the other from the lower left up). So its not really a bug.

http://www.delgine.com/forum/viewtopic.php?t=4385
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harper
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Location: Hamburg, Germany

PostPosted: Wed Jan 26, 2011 6:56 pm    Post subject: Reply with quote

Thanx, AWM - so i must live with it.
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gbison
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Joined: 14 Feb 2011
Posts: 20

PostPosted: Wed Feb 23, 2011 9:33 pm    Post subject: Hello Reply with quote

I'm having this same problem with the Torque Engine. Everything I export from DeleD as Collada and Import into Torque has all the textures messed up?

So in reading what you all have said the quick fix is flipping the textures, so I guess my question is there a way to flip the texture itself or do I flip the textured face? Please excuse that question but Im still learning alot...lol.
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Wed Feb 23, 2011 10:16 pm    Post subject: Reply with quote

Flip the actual texture.
Another thing you can try is to export as an obj (or collada) and import it into milkshape. Export to dts from there. You can try that and see if it resolves the problem for you.
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harper
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Joined: 19 Jul 2007
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Location: Hamburg, Germany

PostPosted: Thu Feb 24, 2011 10:56 am    Post subject: Reply with quote

Hey guys, dont flip. The collada-exporter now has an option to do it for you.
See in the plugins thread.

Now i wait for the "vertex normals"-feature.....
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gbison
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Joined: 14 Feb 2011
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PostPosted: Thu Feb 24, 2011 3:05 pm    Post subject: Thanks Reply with quote

Harper, thanks!

Best news I have had all day....lol
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John
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Joined: 22 Dec 2008
Posts: 182
Location: Houston, TX

PostPosted: Thu Feb 24, 2011 10:08 pm    Post subject: Reply with quote

This is very good news. Looks like Terathon's C4 engine will finely have some decent competition.
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