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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Sun Apr 11, 2010 3:29 pm Post subject: Good old Raytracing for - Textures! |
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As a step aside i post this here, even it is caused by searching for very special textures for my Anubis,
as seen in http://www.delgine.com/forum/viewtopic.php?t=4200.
I really wanted a photo-based texture of this golden armour. Then i remembered my experience with good old Corel Dream3D-7.
With this i made a lot of things, and i have it still on my newest PC. So i started to make my texture using Dream3D.
First the construction of 1 golden scale:
What's the best, this Raytracer can make metallic-look!
Now duplicate it several times:
Putting on some lights, i get this:
What follows was to make a texture from a "photo". Make it tileable,
is as often a tidy job, but necessarily. Out came a small 256-texture:
I show this to remember you to sometimes "think-around-the-edge",
to achieve a result which you have clearly before your eyes.
On the other hand: if i will solve all upcoming texture-problems this way, it will take a lifetime. |
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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Sun Apr 11, 2010 4:35 pm Post subject: Not only for textures... |
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Not only useful for textures you don't get otherwise, i found it useful
to create billboard-bitmaps for the vegetation:
and more needed for the citizens of Meynheim:
So if you are in the need of a special texture, this way can solve, ask me! |
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grigorianz Guest
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Posted: Sat Mar 26, 2011 9:00 am Post subject: |
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So what is about real 3D model no texture ? |
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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Sat Mar 26, 2011 9:42 am Post subject: |
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Sorry, i don't understand your question..... |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sun Mar 27, 2011 5:37 pm Post subject: |
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Nice. Great technique! |
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