harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Sun May 15, 2011 12:47 pm Post subject: Not really a bug: Double sided poygons |
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I really dont want to call this a bug, but i want to show an issue, what makes sometimes
a little bit more extra finetuning on flat models. I wanted to do a script scroll:
Started with a double-sided poly, and extruded one end in a spiral manner.
After that i divided all "horizontal" edges to three, sized them down to achieve that typical look - and lightmapped the scene. What i get:
http://www.harpersoft.de/Meynis/deled/DoubleSided.wmv
Is this a little miscalculation of the lightmapper? Or what?
Maybe this inspires somebody... You see, i got made what i want.
EDIT: In Torque this has no effect. Everything is fine:
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