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Timpuktu
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Joined: 09 Aug 2004
Posts: 86
Location: Finland, Helsinki

PostPosted: Sun Jun 19, 2011 7:08 pm    Post subject: Reply with quote

Jeroen: Thanks man. Smile

Here is another screenshot of the cave.



- Timpuktu
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Timpuktu
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Joined: 09 Aug 2004
Posts: 86
Location: Finland, Helsinki

PostPosted: Mon Jun 20, 2011 12:22 pm    Post subject: Reply with quote

I have been having alot of fun building this cave, so i desided to test how it would look in unity3D. Also it gave me chance to use Psionic3D's awesome dwarf model. Cool

Here is a screenshot from Unity3D:


Anyway ill keep posting new stuff here as this could be just a post for all my creations. Smile

Edit: I have been building my cave some more today and here is another two screenshots of it.





- Timpuktu
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John
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Joined: 22 Dec 2008
Posts: 182
Location: Houston, TX

PostPosted: Mon Jun 20, 2011 10:42 pm    Post subject: Reply with quote

That's some very good work. It wouldn't hurt to put this in a professional blog. Might help you get a job one day. Smile
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Timpuktu
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Joined: 09 Aug 2004
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Location: Finland, Helsinki

PostPosted: Tue Jun 21, 2011 11:58 am    Post subject: Reply with quote

John: Thanks for your kind words. I am just a hobbyist (my real work dosnt involve computers). I dont mean that it would not want to be professional but it a long way before i think i can call myself that. Smile

Also this project is also using textures by Philip (See first post) and i can only wish that i could create textures as good as he can. Im still going to practice texture creation but for now ill use he's textures to get that professional look. Cool

- Timpuktu
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granada
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Joined: 07 Aug 2004
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Location: England

PostPosted: Tue Jun 21, 2011 2:36 pm    Post subject: Reply with quote

Hi there,i realy like this work (my sort of thing Very Happy ) please keep us posted.

Dave
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Last edited by granada on Tue Jun 21, 2011 3:45 pm; edited 1 time in total
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harper
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Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Tue Jun 21, 2011 3:00 pm    Post subject: Reply with quote

Really nice work - but, if i am allowed to, would spend some more poly's especially to the edge of the floor, where the texture changes.
And maybe a smooth transition between those two textures? AWM Mars has shown the technique for doing it somewhere.
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Timpuktu
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Joined: 09 Aug 2004
Posts: 86
Location: Finland, Helsinki

PostPosted: Tue Jun 21, 2011 10:47 pm    Post subject: Reply with quote

harper wrote:
Really nice work - but, if i am allowed to, would spend some more poly's especially to the edge of the floor, where the texture changes.
And maybe a smooth transition between those two textures? AWM Mars has shown the technique for doing it somewhere.


Yes im going planing to do some smoother transition between the ground and rock texture but this is still very much wip work and alot might change during development so i dont want to go too deep into detail. i might even add new entrance to the main area, so as i said it's in the making. Smile

Thanks granada, ill keep posting new images here as the map evolves to something.. something. Laughing

- Timpuktu
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mappy
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Joined: 18 Aug 2005
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Location: France

PostPosted: Wed Jun 22, 2011 5:07 pm    Post subject: Reply with quote

I too like all these screenies Cool

Nice job !
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Timpuktu
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Joined: 09 Aug 2004
Posts: 86
Location: Finland, Helsinki

PostPosted: Wed Jun 22, 2011 8:53 pm    Post subject: Reply with quote

Thanks Mappy. Smile

I have been thinking of my cave and i had an idea that i would make a world inside a cave. So basically, East is asian style, South is Middle east style, North is Scandinavian style and west is european style in dark ages.

This way i could try my hands at alot of different architechtural styles and get alot of variation in my cave world.

Anyway here is couple of new shots of middle eastern style'ish. Still very much wip's but i wanted to see how it would look in unity3D. Smile





- Timpuktu
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granada
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PostPosted: Wed Jun 22, 2011 9:30 pm    Post subject: Reply with quote

Love it Very Happy .

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Timpuktu
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Location: Finland, Helsinki

PostPosted: Thu Jun 23, 2011 12:23 am    Post subject: Reply with quote

Granada: Thanks. I realy like your work also, so much detail it's breath taking. Smile

Newest image for harper and rest of you to show that there shall be blending. Twisted Evil



Edit: Here is another sneak peak of the new style test area, it's going places. Smile
Now i need sleep. More to come later.



- Timpuktu
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Jeroen
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PostPosted: Thu Jun 23, 2011 6:57 am    Post subject: Reply with quote

Excellent work there Timpuktu! Very Happy I especially love the screenshots with lighting and middle eastern style. Really nice! Cool
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Timpuktu
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Location: Finland, Helsinki

PostPosted: Thu Jun 23, 2011 9:47 am    Post subject: Reply with quote

Thanks Jeroen. tbh i think, that it dosnt look middle eastern that much yet, more like dark age castle look with nice textures. Laughing

Im going to do some research and reference finding to get it more mid eastern look. Still, thanks again for your support.

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AWM Mars
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Joined: 06 Jan 2010
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Location: Wilts England

PostPosted: Thu Jun 23, 2011 10:54 am    Post subject: Reply with quote

Hi,
Looks like this project is coming on very well.

With regard to the Middle Eastern look not perhaps being right, the windows you are using have a Norman Arch design and less Middle East.

Try introducing a corbel to the 'Shoulder Joints' (where the arch begins from the uprights), and they would use a lot of lattice/fret work in their windows, simply because they want airflow but block/shade the sunlight.

A lot of grand design buildings would have used a Column feature for the upright parts of the window/door frame. The arches would also have been flared and included a lot of decorative inlays in the grand designs.

http://www.superstock.com/stock-photography/East+window
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Timpuktu
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Joined: 09 Aug 2004
Posts: 86
Location: Finland, Helsinki

PostPosted: Fri Jun 24, 2011 8:54 pm    Post subject: Reply with quote

AWM Mars:
Thanks for your input. Regarding those windows you are propably right, but i think ill keep em because i like the texture.
Also im not going for realism realy just take different things out of real world and but them in my cave.
I am planning to do a big cathedral / mosque type of building with window type that you explained. Also this area could be more like area between european and middle eastern.

All:
Here is a new screenshot of the newest area.



- Timpuktu
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