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John DeleD PRO user
Joined: 22 Dec 2008 Posts: 182 Location: Houston, TX
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Posted: Sat May 07, 2011 9:10 pm Post subject: Scalable Joint Size (implemented) |
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Is there some way to scale the size of the joints? If not, it would be a nice feature to have...case in point:
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sat May 07, 2011 10:09 pm Post subject: |
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They're fixed size. Hmm... I wonder what would be the easiest way, coding-wise, to implement this... _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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MadMikeAU Member
Joined: 18 Apr 2011 Posts: 38 Location: West Sydney, NSW, Australia
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Posted: Sun May 08, 2011 3:30 am Post subject: |
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Milkshape has an option "Joint size" in its option dialog. DeleD could do the same. Right nect to "Point size" that it already has. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun May 08, 2011 7:05 pm Post subject: |
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This has been requested before so I took the rest of my day to implement this feature. The Skeleton now has a JointSize property in the Object Inspector so you can actually vary the sizes joints of various skeletons in your scene. Seems to work fine. Will put up a test version a.s.a.p.
Edit: testversion available here. @John: let me know if this works for you! _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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John DeleD PRO user
Joined: 22 Dec 2008 Posts: 182 Location: Houston, TX
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Posted: Mon May 09, 2011 12:54 am Post subject: |
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Thanks for fast response Jeroen! I did a quick test and it seems to work fine. I have a final exam tomorrow. I'll do a more thorough check tomorrow after I'm done with the test. |
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gbison Member
Joined: 14 Feb 2011 Posts: 20
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Posted: Wed May 11, 2011 6:31 pm Post subject: Great Feature! |
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I been setting here racking my brain over just this. Ever since I found out we can now export animations DeleD is again my favorite editor...lol Then I ran head on into my first problem, i couldnt resize the joints and I was having to make my model HUGE in order to fit the joint.
Anywho, awesome feature! One problem, I just downloaded the 2.45CE version and I cant find this ability? Is this only available in the test version currently??
Thanks All.... _________________ "The greatest trick the devil ever pulled was to convince the world he didn't exist." |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Wed May 11, 2011 7:52 pm Post subject: |
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It's just in the testversion (see link a few posts back ) and will be available in the 2.46 release of DeleD.
I just want to wait a while before releasing 2.46, hoping other developers will add some more features too. And 2.45 was only released recently anyway.
edit: typo _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free.
Last edited by Jeroen on Thu May 12, 2011 7:55 pm; edited 1 time in total |
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gbison Member
Joined: 14 Feb 2011 Posts: 20
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Posted: Thu May 12, 2011 4:24 pm Post subject: Understood... |
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Jeroen wrote: |
It's just in the testversion (see link a few posts back ) and will be available in the 2.46 release of DeleD.
I just want to wait a while before releasing 2.56, hoping other developers will add some more features too. And 2.45 was only released recently anyway. |
Ok Jeroen, thanks a million. This community is doing good things, very glad to see some of these new features. (Pats you on the back ) _________________ "The greatest trick the devil ever pulled was to convince the world he didn't exist." |
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