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Spaddlewit Member
Joined: 24 Aug 2009 Posts: 244 Location: Florida, United States
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Posted: Sat Jul 09, 2011 3:16 am Post subject: Best way to 'carve' rock? |
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This video demonstrates it better than I could try explaining:
http://www.youtube.com/watch?v=HjZIeHDfshQ
See the indented runs in the side of the canyon rock? What is the best way to go about creating something similar in DeleD? I thought about Inset & Extrude but I was curious if anyone had any special techniques they could share.
Last edited by Spaddlewit on Sat Jul 09, 2011 12:48 pm; edited 1 time in total |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Sat Jul 09, 2011 6:42 am Post subject: |
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Maybe if you use a mesh, you can select vertices's and use the magnet tool?
Start by selecting rows of vertices's and moving them into the rough profile of the canyon walls, then use the magnet tool on individual vertices's, setting different area values and even effects, to get the final look more natural.
I did something quite similar in my Tubes and Caves build, in the final cavern. However as I was going for a water effect, I played with the Smooth functions to get more shapes and effects. Careful though, it ups the poly count many fold. _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
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Timpuktu Member
Joined: 09 Aug 2004 Posts: 86 Location: Finland, Helsinki
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Posted: Sat Jul 09, 2011 1:26 pm Post subject: |
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You might try to use the grid as base object and then use magnet tool to shape it or just moving vertices by hand.
Im not sure is there a simple way to do it, so just start deled and try to create some sweet canyon's.
Im actually getting inspiration to do some canyons myself thanks to the roadrunner clip.
- Timpuktu _________________ Life is a waste of time, time is a waste of life. Get wasted all the time and you have the time of your life. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sat Jul 09, 2011 2:55 pm Post subject: |
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Had to have a go at this .
EDIT
Had to ad a bit more '
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Starnick DeleD PRO user
Joined: 28 Jul 2007 Posts: 611
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Posted: Sun Jul 10, 2011 8:08 am Post subject: |
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Kinda reminds me of TF2. |
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Timpuktu Member
Joined: 09 Aug 2004 Posts: 86 Location: Finland, Helsinki
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Posted: Sun Jul 10, 2011 11:37 am Post subject: |
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Nice one dave.
I had to go at it myself.
I actually UV mapped it with NatashaUV and made custom texture for it (realy fast doodle).
I will use NatashaUV more seen how easy it was to UV map this (Planar mapping FTW) even thought it's not perfect in anyway. Still fun 15min deled'ing.
Edit: I edited the texture little bit more.
- Timpuktu _________________ Life is a waste of time, time is a waste of life. Get wasted all the time and you have the time of your life. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Jul 10, 2011 12:55 pm Post subject: |
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Now that looks better,More cartoony .
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Mon Jul 11, 2011 10:54 pm Post subject: |
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Rocks can be made several ways.
I usually use a sphere and just shape it.
For large structures like rock walls or caves, I would use the advice above. Grids work well. I made this in about 5 minutes using a grid. (and I'm not an artist)
I had to build it upside down and inside out as I couldn't get the polys to flip, but it still came out pretty good. (for me anyway) _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
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asus
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Tue Jul 12, 2011 10:11 am Post subject: |
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I had a few minutes to spare, so created this offering
As you can see in the inset picture, there are pathway polygons, to add your own textures. I would suggest using the 'UV Mapping Plugin' to add windy polygon textures.
http://www.delgine.com/plugins/viewPlugin.php?catid=41&catdesc=Extensions&contentid=34
You can download the DPS format version of the Canyon, which includes the textures I used, which are probably more of interest, than the simple model, made from a cube. Enjoy.
http://www.working.yourinside.com/DeleD/Canyon/Canyon1.dps _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
Checkout:
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Timpuktu Member
Joined: 09 Aug 2004 Posts: 86 Location: Finland, Helsinki
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Posted: Tue Jul 12, 2011 4:01 pm Post subject: |
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Nice work with texturing, AWM Mars.
- Timpuktu _________________ Life is a waste of time, time is a waste of life. Get wasted all the time and you have the time of your life. |
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Spaddlewit Member
Joined: 24 Aug 2009 Posts: 244 Location: Florida, United States
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Posted: Tue Jul 12, 2011 6:05 pm Post subject: |
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Wow, this is some pretty impressive stuff you guys did! Now I've got to try some. |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Tue Jul 12, 2011 6:06 pm Post subject: |
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Timpuktu wrote: |
Nice work with texturing, AWM Mars.
- Timpuktu |
Thanks
I was lucky to have a desert mountain range texture of high quality for this example. I also added some colouring to groups of vertices's, to form the strata effects.
Using the Magnet tool, varying the type and degree of effect, makes this effortless. _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk |
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