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Collada Importer
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CableGuy
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Joined: 11 Jan 2011
Posts: 14

PostPosted: Sat Aug 13, 2011 8:55 am    Post subject: Collada Importer Reply with quote

Hey guys,

Thought I will have a go at creating a plugin for Deled.
Since there was no Collada importer and I already had a (not complete) code for working with Collada, creating the plugin was merely writing code to interact with Deled and mixing the two together.
So here is the plugin.

The plugin is still not complete. There is a progress bar but it does nothing so when loading a large file it might seem stuck but hopefully it is not. There is a second text box that says Textures folder but currently does nothing and as mentioned above the Collada loader itself is incomplete, it loads only static geometry and materials no animation and no lights and will probably fail on a lot of files. If you encounter such files and if it is possible it would help me if you could send the files so I can check what went wrong.
Also, wanted to ask how to handle textures. should they be copied to the Deled texture directory or can Deled load them anywhere on the disk. If the former this might be a problem since copying the texture to Deled path might require elevated access(under Win7) since it sits in Program Files.

And last, in the process of writing this plugin I've written a(IMHO) nice set of classes in C++ to ease the creation of plugins in Deled and I'm willing to share the code...
The classes are used to store a Deled scene and load/save them from/to xml and also one small class called DeledInterface used to interact with the application.

So hope you like this plugin and that someone finds it useful.

Thanks.


Last edited by CableGuy on Thu Oct 20, 2011 3:23 pm; edited 3 times in total
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Sat Aug 13, 2011 8:59 am    Post subject: Reply with quote

Many thanks for working on this CableGuy Very Happy ,ime sure a lot of people will find it usefull.

Dave
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Jeroen
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Posts: 5332
Location: The Netherlands

PostPosted: Sat Aug 13, 2011 9:04 am    Post subject: Reply with quote

I canīt download the file right now as the link says its currently unavailable.

Nonetheless, very nice work : I'm sure many people will find this useful. Very Happy
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AWM Mars
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Joined: 06 Jan 2010
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Location: Wilts England

PostPosted: Sat Aug 13, 2011 9:36 am    Post subject: Reply with quote

Hi CableBuy,

Firstly, thanks for the Importer, my previous work-flow was to import into Blender (shudders), then export to OBJ, before importing into DeleD, with some mixed results, mainly with textures.

The current version of DeleD cannot reference textures etc outside its own file structure. As Collada in one of the only formats that doesn't pack its textures etc inside a single file, it hasn't been an issue before. This is outside of my skill set, but I'm sure others will be able to pick up on your query.
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Sat Aug 13, 2011 1:28 pm    Post subject: Reply with quote

I hate those mega upload sites. Too many adds, have to wait too long.

Here is a mirror without those adds or wait time.

Edit: Updated importer to the release version.
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Last edited by trucker2000 on Wed Aug 24, 2011 10:16 pm; edited 1 time in total
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AWM Mars
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PostPosted: Wed Aug 17, 2011 4:24 pm    Post subject: Reply with quote

I think there maybe a problem with the plug-in http://www.delgine.com/forum/viewtopic.php?t=4546 as suggested, it maybe that it needs to be compiled not in debug mode?
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CableGuy
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PostPosted: Thu Aug 18, 2011 3:36 pm    Post subject: Reply with quote

Indeed it was compiled in debug mode didn't think it would be a problem sorry for that but anyway even in release mode you would still need the Visual C++10 runtime files.
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MadMikeAU
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Joined: 18 Apr 2011
Posts: 38
Location: West Sydney, NSW, Australia

PostPosted: Mon Aug 22, 2011 4:42 am    Post subject: Reply with quote

CableGuy wrote:
Indeed it was compiled in debug mode didn't think it would be a problem sorry for that but anyway even in release mode you would still need the Visual C++10 runtime files.


The runtime only gives you the Release DLLs. The debug DLLs only come with the developer VS.
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AWM Mars
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PostPosted: Mon Aug 22, 2011 7:42 am    Post subject: Reply with quote

MadMikeAU wrote:
CableGuy wrote:
Indeed it was compiled in debug mode didn't think it would be a problem sorry for that but anyway even in release mode you would still need the Visual C++10 runtime files.


The runtime only gives you the Release DLLs. The debug DLLs only come with the developer VS.

It seems looking at my system, I have every version of the VC files, except 2010. However, is it possible that you are going to compile it in run mode and release it again?
It is a important format for any 3D modelling programme to be able to export in, and one, until recently, missing from DeleD. I'm sure I am not the only user that would appreciate your efforts.
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CableGuy
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PostPosted: Mon Aug 22, 2011 3:21 pm    Post subject: Reply with quote

Recompiled in Release mode. Clicky.
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AWM Mars
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PostPosted: Tue Oct 18, 2011 3:27 pm    Post subject: Reply with quote

CableGuy wrote:
Recompiled in Release mode. Clicky.

Seems the file has been deleted.. if you send it to me, I'll host it on my server..... it can stay there for years Smile
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CableGuy
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PostPosted: Wed Oct 19, 2011 6:09 pm    Post subject: Reply with quote

Sure. How do I send it to you?
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AWM Mars
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PostPosted: Wed Oct 19, 2011 8:03 pm    Post subject: Reply with quote

you can either, send me a link where I can download it, or email it to me at a_world_maker(at)yahoo.co.uk Smile
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CableGuy
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PostPosted: Thu Oct 20, 2011 10:32 am    Post subject: Reply with quote

ColladaImporter.rar.

Thanks for hosting it.
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AWM Mars
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PostPosted: Thu Oct 20, 2011 12:15 pm    Post subject: Reply with quote

Arghh... I get 'You can only download 1 file at a time.' response from these upload websites.. Shocked despite not downloading anything.

best email it to me, sorry about that.
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