chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
|
Posted: Sat Oct 29, 2011 9:21 am Post subject: |
|
|
Well, I'm afraid this is a design issue. wglShareLists makes it possible to share displaylists between the different rendercontexts used to draw the viewports. The only way to get rid of this is to make all viewports use the same rendercontext. I'm unsure about the implications here, but that might be quite some work. Saving/reloading state might become a problem.
Also, most of us are using DeleD on a non-virtual windows install, so this as a low priority. |
|