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New little hut

 
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Fri Oct 28, 2011 9:07 pm    Post subject: New little hut Reply with quote

Been playing today Very Happy .







EDIT
Very quick lightmap.





Dave
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AWM Mars
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Posts: 1195
Location: Wilts England

PostPosted: Sat Oct 29, 2011 8:25 am    Post subject: Reply with quote

Excellent work and lighting. Smile You may want to add a fireplace/chimney with all that firewood about. Cool

If this is for S2, what's your workflow? I can get models in using:
DeleD export OBJ
Import Blender, export as 3DS or Collada
Import to 3DMax, export as OpenCollada.

lol.. I don't have time to model in between time. Laughing
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chronozphere
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Joined: 20 Jun 2006
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PostPosted: Sat Oct 29, 2011 9:14 am    Post subject: Reply with quote

Looking good. Looking good. Smile

A shame we don't have a model database where we can easily share our models. Confused
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Sat Oct 29, 2011 12:07 pm    Post subject: Reply with quote

Hi AWM
Quote:
If this is for S2

Not realy, just playing with some textures i bought.
Quote:
what's your workflow? I can get models in using:
DeleD export OBJ
Import Blender, export as 3DS or Collada
Import to 3DMax, export as OpenCollada.

I dont have S2 on my New machine yet,i am going to wait for the new build.But if i remember i imported into Milkshape3d then exported dea for S2.
Quote:
Looking good. Looking good

Thanks chronozphere
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AWM Mars
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PostPosted: Sat Oct 29, 2011 4:09 pm    Post subject: Reply with quote

Quote:
what's your workflow? I can get models in using:
DeleD export OBJ
Import Blender, export as 3DS or Collada
Import to 3DMax, export as OpenCollada.

I dont have S2 on my New machine yet,i am going to wait for the new build.But if i remember i imported into Milkshape3d then exported dea for S2.
-------------------
Hmm.. I used the MS3D exporter from DeleD, so I got a clean import to Milkshape 3D 1.8.4, but the Collada (dae) exporter crashed S2.

What would be awesome, if the DeleD Collada Exporter was based upon the OpenCollada code. The SDK is free I believe. The current Collada exporter, like so many, do not fully comply with the format.
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granada
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PostPosted: Sat Oct 29, 2011 4:58 pm    Post subject: Added a fire Reply with quote

A little fire





& AWM Mars Try this, i think this worked with milkshape
Quote:

Good News!
I've solved the some issues of collada import. I've tried shanty5 milkshape model and all gone well. download this file and replace it into main s2engine folder:


http://dl.dropbox.com/u/16630791/S2ColladaImport.dli

Dave
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AWM Mars
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PostPosted: Sat Oct 29, 2011 9:12 pm    Post subject: Reply with quote

Thanks for the file Dave... I guessed it should be changed to a dll format, which I did, dumped it into the main S2 folder, now every Collada (dae) file crashes the programme lol... back to the drawing board Sad

This what I get eachtime now:
Problem signature:
Problem Event Name: APPCRASH
Application Name: S2Editor.exe
Application Version: 0.0.0.0
Application Timestamp: 4e1b1763
Fault Module Name: S2Editor.dll
Fault Module Version: 1.0.0.1
Fault Module Timestamp: 4e42cab3
Exception Code: c0000005
Exception Offset: 000670d8
OS Version: 6.0.6002.2.2.0.768.3
Locale ID: 2057
Additional Information 1: fd00
Additional Information 2: ea6f5fe8924aaa756324d57f87834160
Additional Information 3: fd00
Additional Information 4: ea6f5fe8924aaa756324d57f87834160

Read our privacy statement:
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ANYWAY, love the fire effects Smile bet it would sound great in a scene manager, with a little crackle sound going on, quite cosy.
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granada
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PostPosted: Sat Oct 29, 2011 9:29 pm    Post subject: Reply with quote

Hi AWM

Quote:
Thanks for the file Dave... I guessed it should be changed to a dll format, which I did


I just downloaded the last s2 build and looked up the file inside s2 and its named (S2 colladaImport.dli).

Dave
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