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DeleD very slow after importing tree model OBJ

 
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FantasyVI
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Joined: 09 Feb 2012
Posts: 3

PostPosted: Thu Feb 09, 2012 10:22 am    Post subject: DeleD very slow after importing tree model OBJ Reply with quote

Hello
This is my first post here and the first time i use DeleD.
I have to say DeleD is really good and simple to make a 3D level for my XNA game.

Now i have a problem, I imported a tree using OBJ importer but the problem is DeleD got very very slow after i imported the tree.

I imported the same tree in Blender and it seems fine. The tree has only 16056 Polygons.

Is there a way to solve this slow down?

I really like DeleD and I don't want to switch to blender since it’s a bit complicated to use.

my PC specs are:-
AMD 1090T @ 4.0GHz 6 core CPU.
8GB RAM @ 1700MHz
AMD 5970 GPU.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Thu Feb 09, 2012 4:36 pm    Post subject: Reply with quote

Hi there, welcome to these forums! Smile

To be honest, DeleD isn't the fastest editor around. But around 16000 polygons should work just fine. I've heard of people who had over a 100.000 polygons and, although slow, DeleD still worked.

I would like to see how this model lets DeleD perform on my machine. Can you share that tree model with us?
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FantasyVI
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Joined: 09 Feb 2012
Posts: 3

PostPosted: Fri Feb 10, 2012 11:45 am    Post subject: Reply with quote

Jeroen wrote:
Hi there, welcome to these forums! Smile

To be honest, DeleD isn't the fastest editor around. But around 16000 polygons should work just fine. I've heard of people who had over a 100.000 polygons and, although slow, DeleD still worked.

I would like to see how this model lets DeleD perform on my machine. Can you share that tree model with us?


of course.

here is the model:-
http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1169&count=count

I downloaded it from the internet so its not mine.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Fri Feb 10, 2012 5:04 pm    Post subject: Reply with quote

I agree, DeleD runs pretty slow with this model. There's nothing much to be done about it though, except for rewriting DeleD's rendering code. And that's way too much work, I'm afraid.

Btw, if you're looking for trees to use in a game, I wouldn't use this particular model. Most of the time, people use textures to simulate tree leaves etc. Tree models like that only have a few hundred polygons at most.
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FantasyVI
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Joined: 09 Feb 2012
Posts: 3

PostPosted: Fri Feb 10, 2012 9:12 pm    Post subject: Reply with quote

Jeroen wrote:
I agree, DeleD runs pretty slow with this model. There's nothing much to be done about it though, except for rewriting DeleD's rendering code. And that's way too much work, I'm afraid.

Btw, if you're looking for trees to use in a game, I wouldn't use this particular model. Most of the time, people use textures to simulate tree leaves etc. Tree models like that only have a few hundred polygons at most.


thank you very much. your help was much appreciate it .
I really like DeleD and you guys did a wonderful job with this software.
keep up the good work and good luck.
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