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A little question

 
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marqs
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Joined: 17 Feb 2012
Posts: 5
Location: Germany

PostPosted: Fri Feb 17, 2012 6:37 pm    Post subject: A little question Reply with quote

Hey guys!

First I apologize for my bad english but im have problem and i hope someone can help me.

I have two cylinders and i want that the corners are look like this:



At the moment its look like this:


I know its possible, cause i maked it last night - but i cant remember how i was able to do it... ;(

Thanks,
Marq
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AWM Mars
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Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Sat Feb 18, 2012 8:51 am    Post subject: Reply with quote

Hi and welcome to the forums and Deled.

Look at the end of the half cylinder, the one that extends passed the other. You can see the groups of vertices that form the cylinder. Look at a viewport that shows the object behind it, and now select the opposite pairs of vertices from the extended cylinder and drag them back to match the profile of the object behind.

Like this:







Then switch viewport to the opposite object profile, drag the other profile vertices to match. Now you have a perfect mitre joint, which is easier for texturing.



Once you have formed your Mitre, you can weld the vertices. I normally create one internal and one external object, then simply drag the length to suit. I hope this helps.
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marqs
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Joined: 17 Feb 2012
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PostPosted: Sat Feb 18, 2012 3:04 pm    Post subject: Reply with quote

Thank you! Wink

i tried this over 8 hours last night, i wished there were a function to combine cylinders...

M.
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pjd
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Joined: 15 Jun 2011
Posts: 35

PostPosted: Sat Feb 18, 2012 8:00 pm    Post subject: Reply with quote

You could also chop the end off at 45 degrees...

Create a single sided rectangle and rotate it so it is at 45 degrees
to the end of the cylinder and move it to where you want
to chop off the cylinder.
Then select the rectangle followed by the cylinder and click "slice".




Cheers.
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Spaddlewit
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Joined: 24 Aug 2009
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PostPosted: Tue Feb 21, 2012 12:27 pm    Post subject: Reply with quote

This is really a great example of why DeleD needs a 'snap to vertex' feature. I run into this all of the time - wanting to move a vertex to the location of another vertex that isn't necessarily right on the grid.
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AWM Mars
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PostPosted: Tue Feb 21, 2012 8:56 pm    Post subject: Reply with quote

Isn't there a plugin that does that?
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chronozphere
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Joined: 20 Jun 2006
Posts: 1010
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PostPosted: Wed Feb 22, 2012 9:31 am    Post subject: Reply with quote

Spaddlewit wrote:
This is really a great example of why DeleD needs a 'snap to vertex' feature. I run into this all of the time - wanting to move a vertex to the location of another vertex that isn't necessarily right on the grid.


Have you tried using the weld tool? I've used that a lot to "weld" models together. It's a bit of work though.

Also there are CSG tools that can help you. I don't have a lot of good experiences with those because they always "optimized" my models, thus chainging them too much. But they work very quickly so they might work ok for you. Smile
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Wed Feb 22, 2012 1:30 pm    Post subject: Reply with quote

Quote:
Also there are CSG tools that can help you. I don't have a lot of good experiences with those because they always "optimized" my models


You can allways turn optimized option off Wink .



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chronozphere
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PostPosted: Wed Feb 22, 2012 4:58 pm    Post subject: Reply with quote

Ah thanks. Smile I must have forgotten about that option somehow.
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