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Alovon Member
Joined: 21 Jul 2011 Posts: 21 Location: The Middle of Nowhere... USA
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Posted: Fri Aug 09, 2013 3:38 pm Post subject: A Little House |
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No texturing or anything. I'm still complete crap at that, but I thought it would be fun to give DeleD a go again. It's been a little bit, so hello!
_________________ Artwork = Food. Create to survive!
And brraaaiiinnnsss.... That too... |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Fri Aug 09, 2013 4:14 pm Post subject: |
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Hey that's a goodlooking little house there! It has a fantasy look-and-feel, which I like very much. I'd love to see this textured and lightmapped. _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Fri Aug 09, 2013 5:28 pm Post subject: |
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Thats a cool shape,would look good textured .
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
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Alovon Member
Joined: 21 Jul 2011 Posts: 21 Location: The Middle of Nowhere... USA
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Posted: Sat Aug 10, 2013 6:19 am Post subject: |
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Alright, so this is only my second attempt at texture mapping, and it came out so-so. Any tips?
_________________ Artwork = Food. Create to survive!
And brraaaiiinnnsss.... That too... |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Sun Aug 18, 2013 7:15 am Post subject: |
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The reason why you have some issues with the texturing and lightmapping is the polygon shapes/sizes. It looks like you have optimised the model, which while reducing polygon size, they also make polygon variety in size and shape, a pain for the lightmapping engine to cope with.
Do you have a version, pre-optimised? _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
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CC Member
Joined: 26 Nov 2010 Posts: 24 Location: Maine, U.S.A.
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Posted: Sun Aug 18, 2013 5:23 pm Post subject: |
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I generally select the polygons that I want the same texture, select face mode, Gen UV, and hit OK. Then I scale and rotate to fit while still in face mode. |
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Alovon Member
Joined: 21 Jul 2011 Posts: 21 Location: The Middle of Nowhere... USA
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Posted: Tue Aug 20, 2013 9:28 am Post subject: |
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Is there any way to blur a texture less when using a tiny texture? To keep it more pixelated? I've seen some really cool toony styles and I really like the retro pixel look, and I'd like to keep that in my work. Is that just how deled renders textures, or what? _________________ Artwork = Food. Create to survive!
And brraaaiiinnnsss.... That too... |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Tue Aug 20, 2013 7:03 pm Post subject: |
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CC wrote: |
I generally select the polygons that I want the same texture, select face mode, Gen UV, and hit OK. Then I scale and rotate to fit while still in face mode. |
Yeah, that's standard, but the issue with the optimising function, is that it leaves polygons at different shapes and sizes, which the shadow mapping finds hard to cope with, given the resolutions, making them either coarse in some areas, and really fine in others. This is evident around the windows in the rendered model. _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk |
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Alovon Member
Joined: 21 Jul 2011 Posts: 21 Location: The Middle of Nowhere... USA
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Posted: Wed Aug 21, 2013 12:49 pm Post subject: |
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Here we go. Getting a bit better at this. Not too detailed, but I really wanted that toony pixely goodness. This was a 32x32 texture scaled up to 2048x2048 (a bit excessive, but it makes it clearer in the UV editor) I really like the look.
8 DeleD world units = 1 pixel (roughly) which made the mapping SO much easier in my opinion. Is there any UV editor with an align to grid option? That would be a glorious innovation! Anyway, back to experimenting! Peace! _________________ Artwork = Food. Create to survive!
And brraaaiiinnnsss.... That too... |
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