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Normal maps

 
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granada
Team member


Joined: 07 Aug 2004
Posts: 1951
Location: England

PostPosted: Tue Feb 18, 2014 11:50 am    Post subject: Normal maps Reply with quote

Normal maps
I am realy hoping there is someone out there that is clever enough to implement this into DeLeD,i have allways wanted this for DeLed Smile .

Dave
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Nocturn
DeleD PRO user


Joined: 08 Aug 2004
Posts: 635

PostPosted: Wed Feb 26, 2014 10:21 am    Post subject: Reply with quote

While it may certainly look cool when taking screenshots i don't see the use for them in DeleD. Because when you export your mesh it depends on what format you're exporting that supports normal maps. Usually you have material properties for the engine you're using to setup and configure normal maps.

A long time ago i made a Blitzmax DXS importer which supported normal maps from reading the second texture layer (which had a normal map dds applied) then using a generic normal map shader. This is probably the most straightforward way to implement that idea.
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