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DeLeD in unreal engine

 
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granada
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PostPosted: Thu Mar 12, 2015 8:59 pm    Post subject: DeLeD in unreal engine Reply with quote

Hi guys,i have been playing with putting a small level into the unreal engine Very Happy .












Dave
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trucker2000
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PostPosted: Fri Mar 13, 2015 2:32 am    Post subject: Reply with quote

That looks really cool.
Only 6 fps? Ouch.
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Jeroen
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PostPosted: Fri Mar 13, 2015 8:04 am    Post subject: Reply with quote

I really like your sci-fi style, Dave - pretty dark and gloomy. Very Happy The level data itself seems rather optimized. How does the Unreal engine handle it?
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granada
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PostPosted: Fri Mar 13, 2015 5:31 pm    Post subject: Reply with quote

Hi guys

Quote:
Only 6 fps? Ouch.

That is in DeLeD Wink .

Quote:
How does the Unreal engine handle it?


Realy well,i could probably go a lot larger with no problem.this was only a test to see how it would look.

Dave
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Jeroen
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PostPosted: Sat Mar 14, 2015 8:57 am    Post subject: Reply with quote

I'm not surprised it's only 6 fps in DeleD. After all, DeleD is an editor, not an engine. Smile It's good to see your test has very nice results! Looking forward to seeing more... Wink
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AWM Mars
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PostPosted: Sat Mar 14, 2015 1:32 pm    Post subject: Reply with quote

Hope it works out enough so we can see it working live somewhere Smile

If you need it hosted someplace, I have a few TB's of space on my streaming server and plenty of bandwidth. Cool
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granada
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PostPosted: Sat Mar 14, 2015 1:55 pm    Post subject: Reply with quote

Thanks guys

Quote:
Hope it works out enough so we can see it working live somewhere Smile


Still playing with this engine,never used it before Confused .As soon as i get something working i will let you no Smile .

Dave
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AWM Mars
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PostPosted: Sun Mar 15, 2015 3:25 pm    Post subject: Reply with quote

There certainly is a lot to play with in the Unreal engine for sure, its akin to blender... seems to have everything. Their menu system is rather complicated and its easy to become cul-de-sac'd in the wrong place. I wish they would break them down in a more formal way.
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granada
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PostPosted: Sun Mar 15, 2015 4:18 pm    Post subject: Reply with quote

Quote:
Their menu system is rather complicated and its easy to become cul-de-sac'd in the wrong place. I wish they would break them down in a more formal way

Very true,also there info is spread all over (not made for idiots like me Smile )
Still nice of them to release it to the public for free.

Dave
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stressless
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PostPosted: Thu Mar 19, 2015 8:18 pm    Post subject: Reply with quote

yeah, big ue4 fan here. Have been using it from day one.
The first thing you will notice, is that now that you use a game engine instead of the deled editor to show your models. Your gonna need to add normal maps / specular maps to your materials to make them pop.

very cool.
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