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al64inthedark Member
Joined: 09 Dec 2014 Posts: 1 Location: France
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Posted: Thu Jul 27, 2017 1:08 pm Post subject: Adding a prop inside a scene mess other props's textures |
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Hey everybody.
I'm experiencing an issue.
So I have a scene, which is a level for a game...
I made some prefabs beside this and when I add the prefabs into the level, everything is fine.
The problem arise when I open the scene again. Every texture from others props are replaced by the textures from the last prop I've added.
Here, I added the prefab "coca vending machine". Note that the corridor is a prefab added to the scene before. Everything is fine.
When I reopen the scene after that, it appears that every other prefabs that were already added to the scene have their textures replaced by the one from the last prop added.
Please note that I checked that there was no conflicts with the name of the texture. Each texture name is unique. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Mon Jul 31, 2017 11:45 am Post subject: |
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Hmm, that's weird behavior I haven't seen before. I am unable to fix this as I don't code Delphi anymore (don't have it installed etc). Perhaps somebody else can fix this?
Alternatively, you could try Figuro. It's the online version of DeleD, so to speak, Paul-Jan and I are creating. It's in beta at https://beta.figuro.io . You can create your prefabs, save them, re-use them in other scenes and save to OBJ format. Is this a good alternative for you? _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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