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Adding a prop inside a scene mess other props's textures

 
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al64inthedark
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Joined: 09 Dec 2014
Posts: 1
Location: France

PostPosted: Thu Jul 27, 2017 1:08 pm    Post subject: Adding a prop inside a scene mess other props's textures Reply with quote

Hey everybody.

I'm experiencing an issue.
So I have a scene, which is a level for a game...
I made some prefabs beside this and when I add the prefabs into the level, everything is fine.

The problem arise when I open the scene again. Every texture from others props are replaced by the textures from the last prop I've added.


Here, I added the prefab "coca vending machine". Note that the corridor is a prefab added to the scene before. Everything is fine.



When I reopen the scene after that, it appears that every other prefabs that were already added to the scene have their textures replaced by the one from the last prop added.
Please note that I checked that there was no conflicts with the name of the texture. Each texture name is unique.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Mon Jul 31, 2017 11:45 am    Post subject: Reply with quote

Hmm, that's weird behavior I haven't seen before. I am unable to fix this as I don't code Delphi anymore (don't have it installed etc). Perhaps somebody else can fix this?

Alternatively, you could try Figuro. It's the online version of DeleD, so to speak, Paul-Jan and I are creating. It's in beta at https://beta.figuro.io . You can create your prefabs, save them, re-use them in other scenes and save to OBJ format. Is this a good alternative for you?
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