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Simple level from floor plan
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dirkk
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Joined: 09 Aug 2004
Posts: 238
Location: Germany

PostPosted: Sun Aug 15, 2004 2:29 pm    Post subject: Simple level from floor plan Reply with quote

In a nutshell: you draw your map as a polyline, extrude only the outer walls and flip the whole thing.

In detail:

- select polyline
- create a polyline as a floorplan

- copy and paste the polyline, so that you have a spare second one
- drag this copy down a bit in the side view window (so you won't be confused)

- select polyline0 in object mode, go to polygon mode
- hit 'Flip' in the edit commands, hit 'ok' at bottom right

- go to edge mode, and hit 'Extrude' in the edit commands
- select one of the outer lines in the top view with shift
- select all other outer lines with ctrl-shift until all outer lines are selected (this can be hard)
- drag the walls up in the side view

- now you can take the copy polygon01 and make it the roof

[img]http://tinypic.com/26uwx[/img]
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Mr.Fletcher
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Joined: 07 Aug 2004
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PostPosted: Sun Aug 15, 2004 2:36 pm    Post subject: Reply with quote

wow... that's easy
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dirkk
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PostPosted: Sun Aug 15, 2004 2:54 pm    Post subject: Reply with quote

I screwed the image - what's wrong with the tag?
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Mr.Fletcher
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PostPosted: Sun Aug 15, 2004 3:17 pm    Post subject: Reply with quote

maybe you had "Disable BBCode in this post" checked
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granada
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PostPosted: Sun Aug 15, 2004 3:35 pm    Post subject: Reply with quote

Here you go

Great idea by the way Very Happy



dave
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Stiller
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PostPosted: Sun Aug 15, 2004 6:24 pm    Post subject: Reply with quote

this is cool

thanks a lot
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granada
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PostPosted: Sun Aug 15, 2004 6:35 pm    Post subject: Reply with quote

Been playing with this idea,its cool Very Happy



dave
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Chris
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Joined: 08 Aug 2004
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PostPosted: Sun Aug 15, 2004 6:43 pm    Post subject: Reply with quote

Oh this makes me want to recreate doom and Hexen levels in DeleD.
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granada
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PostPosted: Sun Aug 15, 2004 8:14 pm    Post subject: Reply with quote

still playing with this Very Happy

Added to with simple inset & extrude (253 polys) if you want to explore here is the download.

http://www.granadagames.com/extrudelevel.zip







dave
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dirkk
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PostPosted: Sun Aug 15, 2004 8:55 pm    Post subject: Reply with quote

same view lightmapped (badliy, I know:-).

[img]http://tinypic.com/27777[/img]

[EDIT] ah, I see, phpBB needs some extension like .gif or .jpg.

Granada, would you be so kind ...?


Last edited by dirkk on Sun Aug 15, 2004 9:03 pm; edited 1 time in total
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granada
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PostPosted: Sun Aug 15, 2004 9:02 pm    Post subject: Reply with quote

Cool what did you use Very Happy



dave
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dirkk
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PostPosted: Sun Aug 15, 2004 9:06 pm    Post subject: Reply with quote

great, thank you.

This is Gile[s] - I am frightened of what this tool could be in your talented hands - check it out at:

http://www.frecle.net/giles/home.htm

[EDIT] oh, and btw: I don't know at all how you did all that? Thanks for supplying the dmf file - I'll check it out. I hope I understand Embarassed .
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granada
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PostPosted: Sun Aug 15, 2004 11:55 pm    Post subject: Reply with quote

I like this tool,gives you some idea what levels will look like when lighted Very Happy

EDIT (Sorry jeroen feel free to move my last posts,got away from tutorials a bit Wink )



dave
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dirkk
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PostPosted: Mon Aug 16, 2004 7:01 am    Post subject: Reply with quote

that's right, back to topic:

as I can see, after doing the polyline thing, you insetted and extruded these cooridors, then added an also insetted and extruded box to form the 'cellar'?

Actually I have a question: Let's say you have two boxes, inset the walls that face each other - what would be the best way to connect these? I tried to connect the vertices but that didn't work out.

Maybe it's 'weld' but I have to test more ....
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Jeroen
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PostPosted: Mon Aug 16, 2004 7:45 am    Post subject: Reply with quote

Quote:
Actually I have a question: Let's say you have two boxes, inset the walls that face each other - what would be the best way to connect these? I tried to connect the vertices but that didn't work out.


That method actually works (in version 0.863). You can connect up to 3 vertices at once. Connecting the 2 polys in your example would result in a bunch of triangles being added to the scene. Give it a shot and let me know if it worked out.

@ dave: no problem to get a bit offtopic, i just love these lighted scenes! Very Happy
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