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dirkk Member
Joined: 09 Aug 2004 Posts: 238 Location: Germany
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Posted: Sun Aug 15, 2004 2:29 pm Post subject: Simple level from floor plan |
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In a nutshell: you draw your map as a polyline, extrude only the outer walls and flip the whole thing.
In detail:
- select polyline
- create a polyline as a floorplan
- copy and paste the polyline, so that you have a spare second one
- drag this copy down a bit in the side view window (so you won't be confused)
- select polyline0 in object mode, go to polygon mode
- hit 'Flip' in the edit commands, hit 'ok' at bottom right
- go to edge mode, and hit 'Extrude' in the edit commands
- select one of the outer lines in the top view with shift
- select all other outer lines with ctrl-shift until all outer lines are selected (this can be hard)
- drag the walls up in the side view
- now you can take the copy polygon01 and make it the roof
[img]http://tinypic.com/26uwx[/img] |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Sun Aug 15, 2004 2:36 pm Post subject: |
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wow... that's easy _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
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dirkk Member
Joined: 09 Aug 2004 Posts: 238 Location: Germany
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Posted: Sun Aug 15, 2004 2:54 pm Post subject: |
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I screwed the image - what's wrong with the tag? |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Sun Aug 15, 2004 3:17 pm Post subject: |
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maybe you had "Disable BBCode in this post" checked _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Aug 15, 2004 3:35 pm Post subject: |
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Here you go
Great idea by the way
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Stiller Member
Joined: 15 Aug 2004 Posts: 10
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Posted: Sun Aug 15, 2004 6:24 pm Post subject: |
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this is cool
thanks a lot _________________ ---===STILLER===--- |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Aug 15, 2004 6:35 pm Post subject: |
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Been playing with this idea,its cool
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Chris Member
Joined: 08 Aug 2004 Posts: 161 Location: UK
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Posted: Sun Aug 15, 2004 6:43 pm Post subject: |
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Oh this makes me want to recreate doom and Hexen levels in DeleD. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Aug 15, 2004 8:14 pm Post subject: |
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still playing with this
Added to with simple inset & extrude (253 polys) if you want to explore here is the download.
http://www.granadagames.com/extrudelevel.zip
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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dirkk Member
Joined: 09 Aug 2004 Posts: 238 Location: Germany
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Posted: Sun Aug 15, 2004 8:55 pm Post subject: |
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same view lightmapped (badliy, I know:-).
[img]http://tinypic.com/27777[/img]
[EDIT] ah, I see, phpBB needs some extension like .gif or .jpg.
Granada, would you be so kind ...?
Last edited by dirkk on Sun Aug 15, 2004 9:03 pm; edited 1 time in total |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Aug 15, 2004 9:02 pm Post subject: |
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Cool what did you use
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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dirkk Member
Joined: 09 Aug 2004 Posts: 238 Location: Germany
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Posted: Sun Aug 15, 2004 9:06 pm Post subject: |
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great, thank you.
This is Gile[s] - I am frightened of what this tool could be in your talented hands - check it out at:
http://www.frecle.net/giles/home.htm
[EDIT] oh, and btw: I don't know at all how you did all that? Thanks for supplying the dmf file - I'll check it out. I hope I understand . |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Aug 15, 2004 11:55 pm Post subject: |
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I like this tool,gives you some idea what levels will look like when lighted
EDIT (Sorry jeroen feel free to move my last posts,got away from tutorials a bit )
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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dirkk Member
Joined: 09 Aug 2004 Posts: 238 Location: Germany
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Posted: Mon Aug 16, 2004 7:01 am Post subject: |
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that's right, back to topic:
as I can see, after doing the polyline thing, you insetted and extruded these cooridors, then added an also insetted and extruded box to form the 'cellar'?
Actually I have a question: Let's say you have two boxes, inset the walls that face each other - what would be the best way to connect these? I tried to connect the vertices but that didn't work out.
Maybe it's 'weld' but I have to test more .... |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Mon Aug 16, 2004 7:45 am Post subject: |
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Quote: |
Actually I have a question: Let's say you have two boxes, inset the walls that face each other - what would be the best way to connect these? I tried to connect the vertices but that didn't work out. |
That method actually works (in version 0.863). You can connect up to 3 vertices at once. Connecting the 2 polys in your example would result in a bunch of triangles being added to the scene. Give it a shot and let me know if it worked out.
@ dave: no problem to get a bit offtopic, i just love these lighted scenes! |
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