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Having trouble with lighting.

 
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mrburns
Member


Joined: 21 Mar 2005
Posts: 1
Location: Ontario, Canada

PostPosted: Mon Mar 21, 2005 6:29 am    Post subject: Having trouble with lighting. Reply with quote

Hello all,

First I'd like to say you have a great editor. Please keep it up!

I think I'm a little confused about the subject of lighting.

**Non-Lightmapped map**
Why is my map (exported to B3D format) always so bright even when the Scene Ambient setting is at zero?
I'm not using any Entity or Mesh FX commands when loading my map. I've tried using those commands, but still no luck. Am I not using them correctly?

AmbientLight() command is also set to zero, and I get the same result.

**Lightmapped map**
I can get Lightmapping to work just fine, except lights that I load into the map with Blitz3D only illuminate entity's (such as the weapons, crates, drums), but not the map (this happens on non-lightmapped maps aswell). Could someone please tell me what's going on, or what I'm doing wrong?

I would prefer to use B3D files instead of X because of the lightmapping capabilities.
Would switching to 3DS format fix my problems? Just a thought.

Any help or advice would be great. Thanks!

mrburns
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Mon Mar 21, 2005 11:59 am    Post subject: Reply with quote

Hi MrBurns,

Welcome to these forums!

First of all, it seems your problems are related to Blitz3D and probably the Blitz3D plugin, not to DeleD lighting, so I might transfer this post to the plugin section at some point to keep the forums clean and on-topic. Also note that we are not exactly Blitz3D experts, so you might be better off posting your questions there if we don't seem to be helping you much Wink

Now on to the actual problem, it boils down to this:
1. The DeleD Scene Ambient light is not exported into the B3D file, because I didn't consider it should be in there. Since you obviously expected different behaviour, how would you expect it to be stored in there? As a per-vertex colour for each vertex? As brush colors (currently always 1, 1, 1)? How?
2. The meshes/brushes exported by DeleD apparently are not affected by dynamic lights (including ambient light) from blitz basic. I am not sure why it is so, could it have something to do with the BrushFx 0 the exporter stores?
3. As far as I know, there is no 3DS exporter for DeleD, so that won't help you much. We simply need to figure out how to accomplish what you want to do.

I can make the exporter export anything as long as it makes sense. The point is, up until now, we've had very little feedback on the B3D importer/exporter, so you need to tell me what you think it should do. On these forums, you are the Blitz expert, not us Very Happy

Thanks in advance for any feedback!
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