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Editor features

 
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Stupidsmartarse
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Joined: 12 Apr 2005
Posts: 1

PostPosted: Tue Apr 12, 2005 10:23 pm    Post subject: Editor features Reply with quote

Hey,

im new here and ive just got a hold of Dele and plan on using it to create maps for the axiom engine. I was wandering what kind of support the editor has for this engine. Can it be used to set up physics, dynaminc lights, shadows, bumpmapping and parralex mapping in a map? I know these are features of axiom, but does Dele have support for setting such things up? Thanks for any help!
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Wed Apr 13, 2005 6:10 am    Post subject: Reply with quote

The short answer: DeleD is just a (graphic, not physics) modeler, so the answer would be no.

The long answer: But using the tag property (user-defined string) of both ordinary primitives and lights, in combination with your own exporter plugin or loader for the engine, you can just use placeholder primitives and / or lights and convert them to whatever data you want. Smile

So how is Axiom doing anyway? Is it already fully up to "Ogre 1.0 final" par?
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