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Textures/etc...
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LEGIT
Member


Joined: 10 Mar 2005
Posts: 16
Location: Utah

PostPosted: Mon Mar 28, 2005 8:01 am    Post subject: Textures/etc... Reply with quote

When you make a new texture and try and add it to your map, sometimes it is al ranbowy and distorted:( Does anyone know how to fix this?
How much does PRO cost? I am thinking of purchasing it:) Also, is it that much different; meaning does it have new features on it that really make it nice?
Anything you make is your right?? Even when you use the texture packs? Those are not copyrighted, are they?
I was thinking about water! A water surface would be great for some of the stuff I make! Is their any way to simulate that?
Is their anything I can do, I can useless stuff but does anyone need any help? Or Does anyone know where I could get some attention or does anyone need to have something made?

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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Mon Mar 28, 2005 8:12 am    Post subject: Reply with quote

About textures: are your sure you're using the latest version?

About PRO: see http://www.delgine.com/forum/viewtopic.php?t=253 or the DeleD product page. It's all there.

About water: apply a sine-wave to your textures at runtime.... Wink
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Mon Mar 28, 2005 9:08 am    Post subject: Reply with quote

And if you have the latest DeleD version: could you send us an example of one of these textures? There might still be problems with odd combinations of dimensions, file format and color depth. (Plus I still don't know why we put all this work into making DeleD work with 217x17 pixel images, while nobody in their right minds would _ever_ use dimensions like that in a real life production Rolling Eyes).

Oh and about the texturepacks, they are part of the DeleD deal, so yes: you can use them for whatever you like.
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Brian
DeleD PRO user


Joined: 24 Mar 2005
Posts: 98

PostPosted: Mon Mar 28, 2005 10:43 am    Post subject: Reply with quote

I have had the same problem with textures. I am begining to believe that because we cannot adjust the scale and tiling of our textures that strange things happen. Also it is important to be able to select a single face on an object, like a cube, and apply a texture to the one face only and not the whole cube. Untill we have this type of control over our texture mapping, then we are probably going to continue to have issues. Just another head banging session on the keyboard for Delgine!

Kind regards Brian
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granada
Team member


Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Mon Mar 28, 2005 10:58 am    Post subject: Reply with quote

Quote:
Also it is important to be able to select a single face on an object, like a cube, and apply a texture to the one face only and not the whole cube

Here you go Brian Very Happy (you should realy look further into DeleD Wink )



Quote:
I am begining to believe that because we cannot adjust the scale and tiling of our textures that strange things happen

Same cube with textures scaled



dave
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Mon Mar 28, 2005 11:26 am    Post subject: Reply with quote

Brian wrote:
I have had the same problem with textures. I am begining to believe that because we cannot adjust the scale and tiling of our textures that strange things happen. Also it is important to be able to select a single face on an object, like a cube, and apply a texture to the one face only and not the whole cube. Untill we have this type of control over our texture mapping, then we are probably going to continue to have issues. Just another head banging session on the keyboard for Delgine!

Kind regards Brian


The things you mention are perfectly possible, as the screenshots of Granada show. Simply select your object in Object mode using shift+leftmouse. Then goto Polygon mode and select your polygons using shift+(ctrl+)leftmouse. Then apply a material by simply selecting that material in the Material window.

Also, remember to set AutoUV off using the Object Inspector otherwise moving/scaling textures won't work (DeleD automatically calculates UV coordinates if the AutoUV property is set to true).

The selecting mechanism (and all other keyboard/mouse command) is summarized in the Help. Wink
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LEGIT
Member


Joined: 10 Mar 2005
Posts: 16
Location: Utah

PostPosted: Tue Mar 29, 2005 7:02 am    Post subject: DeleD Pro2 Reply with quote

Wow, I was thinking about getting DeleD Pro 1 gut, is DeleD Pro 2 comming up shortly? Should I wait for that or didn't it say that you could freely add on to your DeleD Pro1??


Water Affect!?? Someone mentioned how to do that but that read like Chinese for me:( I wasn't sure, could someone tell me alittle bit more???
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Tue Mar 29, 2005 7:35 am    Post subject: Re: DeleD Pro2 Reply with quote

LEGIT wrote:
Wow, I was thinking about getting DeleD Pro 1 gut, is DeleD Pro 2 comming up shortly? Should I wait for that or didn't it say that you could freely add on to your DeleD Pro1??


DeleD 2.0 won't be reached for quite some time as we are at version 1.1 right now. If you buy DeleD 1.0 PRO, you will get all updates up to the next big version number (2.0 in this case) for free. That means that you will immediately get DeleD 1.1 PRO for free, to be downloaded at our Customer area.
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Brian
DeleD PRO user


Joined: 24 Mar 2005
Posts: 98

PostPosted: Tue Mar 29, 2005 1:27 pm    Post subject: Reply with quote

That is great Grenada. I agree, I should look further, however, time is limited and if I cannot find it through experimentation, then I pose the question until some kind person such as ypurself gives me the answer. Otherwise it may take some time for me to finally work it out. Thanks for your help. Kind regards brian.
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Tue Mar 29, 2005 2:20 pm    Post subject: Reply with quote

We fully understand, Brian, don't hesitate to ask these things. We have been planning to put some series of tutorials on the different aspects of DeleD use online for quite a while now, but alas, time is an issue for us as well. Wink
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LEGIT
Member


Joined: 10 Mar 2005
Posts: 16
Location: Utah

PostPosted: Wed Mar 30, 2005 3:00 am    Post subject: Price Reply with quote

Shocked I almost bought PRO but I wasn't sure on the price. 50 euro, isn't that like $60.00??
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Wed Mar 30, 2005 10:51 am    Post subject: Reply with quote

At this moment (2005.03.30 10:50:15 UTC) 50 euro's should be about $64.70.
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Brian
DeleD PRO user


Joined: 24 Mar 2005
Posts: 98

PostPosted: Wed Mar 30, 2005 2:15 pm    Post subject: Reply with quote

Hi Legit. I for one, encourage you to purchase DeleD Pro. I have and I can only say that it is well worth the investment. Kind regards Brian
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manleystanley
Member


Joined: 12 Apr 2005
Posts: 53

PostPosted: Tue Apr 12, 2005 7:34 pm    Post subject: Reply with quote

This looks like the place.
I've just got DeleD and am still playing with it Laughing .The demo anyway. I'm working on mapping a sky drum; no it's not a box it's a drum Smile . But autoUV does wierd stuff. From what I have read up to here I see how I can map the top and bottom of the drum. But what about the sides? I would like to wrap the texture around the out side. Making the panorama to wrap around it is the easy part.l Very Happy
Well back to playing, may have it figured out before I get an answer, but then again I might also be screaming obsineties at the computer by then too Laughing
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Yokom
DeleD PRO user


Joined: 11 Apr 2005
Posts: 22
Location: Dallas TX

PostPosted: Tue Apr 12, 2005 8:07 pm    Post subject: Reply with quote

[quote="Jeroen]
Also, remember to set AutoUV off using the Object Inspector otherwise moving/scaling textures won't work (DeleD automatically calculates UV coordinates if the AutoUV property is set to true).

The selecting mechanism (and all other keyboard/mouse command) is summarized in the Help. Wink[/quote]

I just wanted to make sure this was said again and ask is there a way to make autoUV off a default for creating new objects.
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