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new experement

 
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granada
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PostPosted: Fri May 06, 2005 7:38 pm    Post subject: new experement Reply with quote

Just trying out shapes Very Happy









dave
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granada
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PostPosted: Fri May 06, 2005 7:48 pm    Post subject: Reply with quote

Added some stairs to another floor





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granada
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PostPosted: Tue May 10, 2005 6:22 pm    Post subject: Reply with quote

A little bit more







dave
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granada
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PostPosted: Thu May 12, 2005 6:37 pm    Post subject: Reply with quote

Some lightmapping











dave
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Jeroen
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PostPosted: Thu May 12, 2005 7:22 pm    Post subject: Reply with quote

Very, very nice indeed!
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Paul-Jan
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PostPosted: Fri May 13, 2005 7:03 am    Post subject: Reply with quote

I wanted to say this before, but I very much like the focus on the concrete shapes, it's somewhere in the middle between the 'Raw' (post-war) Britisch architectural style and "future military complex". The lightmapping sure adds to the eyecandy factor Very Happy

The only thing I like a little bit less is the railing, but maybe that's because I've never seen thick concrete raling in real life. It looks a bit... I don't know, toy-like?
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granada
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PostPosted: Fri May 13, 2005 5:06 pm    Post subject: Reply with quote

Quote:
The only thing I like a little bit less is the railing, but maybe that's because I've never seen thick concrete raling in real life. It looks a bit... I don't know, toy-like?

I think your right there paul,have to try something else Very Happy

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khris
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PostPosted: Fri May 13, 2005 6:48 pm    Post subject: Reply with quote

hey pj, just saying that post war british architectural fetish for concrete is called "brutalism" i think - thats art courses for ya Razz

really cool level dave, it would look nice with some landmarks in the big rooms, its what makes a level really stand out. and for those railings, would thin cylinders instead of blocks be a bit better? i dont know, but they do look sweet lightmapped with the new system - especially if you've got a sleek metal texture at hand to contrast the concrete perfectly.

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Chris
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PostPosted: Fri May 13, 2005 7:03 pm    Post subject: Reply with quote

khris wrote:
i dont know, but they do look sweet lightmapped with the new system - especially if you've got a sleek metal texture at hand to contrast the concrete perfectly.


Ooo ooo, and with specular and defuse maps to give you the nice real plasticly feel you get from Doom3 Razz . Once again good work Dave, and I agree with Khris the rails shoudl be cylindrical rather than cuboides.
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granada
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PostPosted: Fri May 13, 2005 7:53 pm    Post subject: Reply with quote

New hand rails



and a few bits





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Paul-Jan
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PostPosted: Wed May 18, 2005 11:17 am    Post subject: Reply with quote

Khris... a yeah, Brutalism! Thanks for refreshing my memory! Smile

Dave... I think the new hand rails look lots and lots better, cool! I also very much like the relief on the concrete textures, at some point in the future Jeroen and I really have to add Normal mapping to the material editor, it would really add to scenes like this.
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Chris
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PostPosted: Wed May 18, 2005 2:29 pm    Post subject: Reply with quote

I'll second that, yay for normal mapping.
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louis
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PostPosted: Thu May 19, 2005 9:37 pm    Post subject: Reply with quote

it certainly was Brutalism, and yep - the UK fell for it.
However we didn't come up with - Corbusier did - and i don't think he accidentally drowned - I think it was probably quite deliberate after he realised what he'd done.

http://www.discoverfrance.net/France/Art/Le_Corbusier/Le_Corbusier.shtml

They keep blowing up post war tower blocks here - and there are a few parts of Paris that could do with the same treatment.
Still it works very well on screen ... just as long as you don't have to live there.
Wink

cheers

Strangely enough it was the Germans that gave us the opportunity to implement his architectural philosophy - what a shame it wasn't German Huf houses that we went with ..!

http://www.huf-haus.de/en/
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Paul-Jan
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PostPosted: Fri May 20, 2005 6:14 pm    Post subject: Reply with quote

Quote:
just as long as you don't have to live there


*LOL*
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