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Crystal World

 
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Brian
DeleD PRO user


Joined: 24 Mar 2005
Posts: 98

PostPosted: Sun May 29, 2005 12:59 pm    Post subject: Crystal World Reply with quote

Hi Paul. Have been working out some issues with the cave world, espessialy with viewing multiple transparency. Some of my findings may, or may not help you with your development in transparency in Deled. If you can, have a look at this world and see what issues there are. This was created in Deled, however the material script after exporting to Ogre mesh as been adjusted. Kind regards Brian. Laughing

http://www.interactiveartgalleries.com/Blink3D/Tests/DepthCave.htm
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granada
Team member


Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Sun May 29, 2005 4:01 pm    Post subject: Reply with quote

Cant see anything Brian Sad

dave
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sun May 29, 2005 7:59 pm    Post subject: Reply with quote

Dave, do you have the Blink3D player installed? Get the latest version at PelicanCrossing, more specifically here: http://www.pelicancrossing.com/forum/viewtopic.php?t=375

Brian, I need to reinstall the Blink3D player, I'll take a look tomorrow. I did read your thread about these issues on PelicanCrossing already, I am really interested in what the underlying problem could be.
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Brian
DeleD PRO user


Joined: 24 Mar 2005
Posts: 98

PostPosted: Mon May 30, 2005 12:27 pm    Post subject: Reply with quote

Hi Paul. The Crystal world seems to be producing some interesting issues. I am compiling the various test that I am doing, so will let you know soon what I have disscovered. This info may help you as you develop transparency in Deled.

This may take a few days, as you may be aware, I am currently testing CSG, so this takes up a lot of my time. However, rest assured that what ever I discouver about the crystal issues, will be forwarded on to you.

Hope you are well and happy. Kind regards Brian Laughing
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