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Arkanit 3D
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Sindwiller
DeleD PRO user


Joined: 25 May 2005
Posts: 331
Location: Zürich. Switzerland

PostPosted: Wed Jul 20, 2005 2:54 pm    Post subject: Reply with quote

Il Buzzo wrote:
Hi All,
@Sindwiller
As a Dev-Cpp user and C++ programmer I've implemented Irrlicht with Newton before, using Irr++ (you can find in Irrlicht forums).
Errors you get are due to the fact that Gnu c++ compiler needs a newline at the end of a file, so go to "NewtonPlayerController.h" file and add a void line at the end.
It is not so difficult, and DeleD DMF format is fully included in Irrlicht since 0.10.0 (I've modified code for the next version since some users let me know they need a different texture dir so they could specify it).
If you need very basic physics you can use irrlicht standard triangle collision animation, give a look to samples to try this, I've used it in my DeleD level preview ( it's build on top of Irrlicht 0.11.0 with my new DMF loading routines and some other tricks Wink).
Just a last comment, you totally forgot in your list:
-audio management
-AI and enemy
-Level scripting
Wink.
Bye and if you have some troubles just ask!! Wink

P.S.: I'm currently developing my own game engine (you can see a preview in DeleD Level Preview Plugin) but I'm waiting for the new Newton physics release cause it will change a lot of things.
Anyway good luck with your engine. Wink


Hi Buzzo,

i will search for Irr++.

The Problem is, that, i added a newline but it doesnt work. The Compiler says that it haves no Newline.

Quote:
-AI and enemy
-Level scripting


Working on it. (Instead of XML...) Im trying to get the GECKO C++ "Scripting" Language working. Just some little Problems there. I´ll work on it tomorrow, when im in Bulgaria.

mfg, Sindwiller
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granada
Team member


Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Wed Jul 20, 2005 8:34 pm    Post subject: Reply with quote

Il Buzzo wrote.
Quote:
P.S.: I'm currently developing my own game engine (you can see a preview in DeleD Level Preview Plugin) but I'm waiting for the new Newton physics release cause it will change a lot of things.
Anyway good luck with your engine.

I for one will be very interested in this Very Happy

Dave
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Sindwiller
DeleD PRO user


Joined: 25 May 2005
Posts: 331
Location: Zürich. Switzerland

PostPosted: Sun Oct 16, 2005 8:13 pm    Post subject: Reply with quote

Im not Dead, and my Project isn't too. I have just problem's in the Linux Development World...

I also have some Problems to run DeleD in Wine:

http://img126.imageshack.us/my.php?image=screenie8bi.png

Stay tuned, i wont give up. I have also planned some Things new:

- I should start to try implementation in Linux
- LUA for Scripting: Load Map, Load Model, Load Camera, Move etc.

mfg, Sindwiller
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Mon Oct 17, 2005 7:56 am    Post subject: Reply with quote

Quote:
I also have some Problems to run DeleD in Wine


Keep us posted on this one! We'd really like to have DeleD working under Wine. Don't we have other users running DeleD in a Wine box as well? Maybe they can share some tips...
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Sindwiller
DeleD PRO user


Joined: 25 May 2005
Posts: 331
Location: Zürich. Switzerland

PostPosted: Mon Oct 17, 2005 9:35 am    Post subject: Reply with quote

Paul-Jan wrote:
Quote:
I also have some Problems to run DeleD in Wine


Keep us posted on this one! We'd really like to have DeleD working under Wine. Don't we have other users running DeleD in a Wine box as well? Maybe they can share some tips...


I want to buy Cedega. I have lots of games who i can't play on Linux.

Yes, i would be happy when i get DeleD running on Wine.

mfg, Sindwiller
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