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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Wed Jul 20, 2005 5:51 am Post subject: Odd Question |
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If I make a cube.
Then I select the top vertices, and weld them to the bottom ones, what happens to the cube, internally? Does it become a quad, or are the old faces still floating around in memory?
Or if I made the cube into a ramp object, welding over the font face only.
I think that makes sense. |
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CMe Member
Joined: 30 Jun 2005 Posts: 72 Location: Ontario Canada
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Posted: Wed Jul 20, 2005 7:06 am Post subject: |
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hi, with the example you gave (the ramp), the front face of the cube will be removed assuming the weld is done properly. deled most likely keeps the face in memory for undo purposes but there wont be degenerate faces saved to file. if you connect the top vertices to the bottom, you'll be left with 4 vertices and 2 faces. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Wed Jul 20, 2005 7:12 am Post subject: |
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In the first case, the cube will end up having 2 polygons (the top and bottom). In the second case, the front polygon is, indeed, removed. So CMe is right. |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Wed Jul 20, 2005 7:34 am Post subject: |
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Jeroen wrote: |
In the first case, the cube will end up having 2 polygons (the top and bottom). In the second case, the front polygon is, indeed, removed. So CMe is right. |
I understanbd how the welding works, just wanted to make sure it was handled properly before I started using it.
It's quicker to weld a cube then to make a grid and change the settings on it, but I guess not, since you keep the bottom face. I know that's correct behaviour, it just wasn't stated anywhere. So I'm glad I asked. |
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