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Quad-spheres and lightmapping code
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Jeroen
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Joined: 07 Aug 2004
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PostPosted: Sun Aug 07, 2005 1:30 pm    Post subject: Quad-spheres and lightmapping code Reply with quote

Jeroen extended the sphere primitive: you can now create spheres made out of quads too. You can specify the number of segments you want (which allows from 9 up to 10.000 polygons per sphere) which makes creating characters a lot easier. Paul-Jan has completed the integration of the lightmapping code in DeleD. A few good days for DeleD, I'd say! Smile

Last edited by Jeroen on Sun Aug 07, 2005 2:22 pm; edited 1 time in total
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trucker2000
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Joined: 11 May 2005
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Location: Sacramento, California

PostPosted: Sun Aug 07, 2005 2:06 pm    Post subject: Reply with quote

I'd say. That's awesome. Smile
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Paul-Jan
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Joined: 08 Aug 2004
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Location: Lage Zwaluwe

PostPosted: Sun Aug 07, 2005 9:22 pm    Post subject: Reply with quote

And because it is about time I showed you guys (and gals) what took me so long to get up and running, here is a little screenshot of the lightmapper and alpha transparency in action... Model courtesy of Dave (Granada) of course Very Happy

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hpesoj
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Joined: 16 Oct 2004
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PostPosted: Sun Aug 07, 2005 9:26 pm    Post subject: Reply with quote

Shocked Sweet.
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Daaark
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Joined: 01 Sep 2004
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PostPosted: Sun Aug 07, 2005 9:56 pm    Post subject: Reply with quote

Paul-Jan wrote:


Shocked Shocked Shocked

Is the colored stuff on the ground from the coloring in the texture?
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Jeroen
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PostPosted: Sun Aug 07, 2005 9:59 pm    Post subject: Reply with quote

What do you think it is? Wink
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Daaark
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PostPosted: Sun Aug 07, 2005 10:00 pm    Post subject: Reply with quote

Jeroen wrote:
What do you think? Wink
I think I just shit my pants.
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Jeroen
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PostPosted: Sun Aug 07, 2005 10:02 pm    Post subject: Reply with quote

Laughing

That's probably the first time DeleD is having that kind of effect on people. Wink
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Daaark
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PostPosted: Sun Aug 07, 2005 10:03 pm    Post subject: Reply with quote

Jeroen wrote:
Laughing

That's probably the first time DeleD is having that kind of effect on people. Wink
Good work.
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trucker2000
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PostPosted: Sun Aug 07, 2005 10:07 pm    Post subject: Reply with quote

That is awesome. Is the text on the window a 3d object? or part of the texture???
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handless
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Joined: 11 Jan 2005
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PostPosted: Mon Aug 08, 2005 12:28 am    Post subject: Reply with quote

Shocked Wow.. Awesome job guys! Extensive Kudos!
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granada
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Joined: 07 Aug 2004
Posts: 1955
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PostPosted: Mon Aug 08, 2005 7:27 am    Post subject: Reply with quote

Quote:
Is the text on the window a 3d object? or part of the texture???

its part of the texture Very Happy

Dave
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Paul-Jan
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PostPosted: Mon Aug 08, 2005 8:43 am    Post subject: Reply with quote

Glad you all like it Smile

I must admit I used a pretty high lightmapping resolution when rendering this, getting enough detail took a lot of lightmap pixels. Also, I've put optional 3x3 subpixel lightmap rendering and lightmap exposure (brightness/blurring) on the list, detailed alpha lightmapping will benefit a lot from it. But that is all post 1.3 stuff, now it's time to wrap up my code and send it to Jeroen for the final merge Very Happy
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nextdoorscat
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Joined: 15 Jun 2005
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PostPosted: Mon Aug 08, 2005 12:01 pm    Post subject: Reply with quote

Stunning!

Shocked

I cannot wait now for the release! Already preparing alpha textures ready to apply! Very Happy
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trucker2000
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PostPosted: Mon Aug 08, 2005 9:45 pm    Post subject: Reply with quote

nextdoorscat wrote:

I cannot wait now for the release! Already preparing alpha textures ready to apply! Very Happy


Too late. Mine are already waiting. Laughing
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