View previous topic :: View next topic |
Author |
Message |
Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
|
Posted: Mon Aug 22, 2005 5:54 pm Post subject: DeleD 1.32 released! |
|
|
New functionality
- Light intensities > 100 are now supported to make the lights brighter.
- Rectangle primitives can be double-sided now (they consist out of 2 polygons then).
- Preperations for an Axis Aligned Bounding Box for the current selection have been made (but you won't notice yet ).
Bugs fixed
- Loading .BMP files with width unequal to height now works properly again.
- Running DeleD from a zip file or any other location where the deled.ini file cannot be found no longer results in nasty access violations.
- Diffuse and specular colors of the directional light primitive show up ok in the object inspector again.
- The intensity property for lights works again.
- Deleting system polygons from an all-system-material scene no longer no longer throws an Access Violation error.
- Deleting selected polygons after selecting all polygons in a primitive no longer throws an Access Violation error.
- Save on exit prompt has been restored.
Edit: typo
Last edited by Jeroen on Mon Aug 22, 2005 6:09 pm; edited 2 times in total |
|
Back to top |
|
|
granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
|
Posted: Mon Aug 22, 2005 6:01 pm Post subject: |
|
|
Got it thanks boys .
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
|
Back to top |
|
|
trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
|
Posted: Mon Aug 22, 2005 7:00 pm Post subject: |
|
|
Wow, on my way to get it.
Thanks guys. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
|
Back to top |
|
|
Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
|
Posted: Mon Aug 22, 2005 7:06 pm Post subject: |
|
|
What are system polygons? I saw them last night in the menu, couldn't find in help file.
And I've been using light intensitivy 200 to get different results than 100 for like 5 releases now... |
|
Back to top |
|
|
nextdoorscat DeleD PRO user
Joined: 15 Jun 2005 Posts: 187
|
Posted: Mon Aug 22, 2005 8:44 pm Post subject: |
|
|
This is going so fast I can hardly keep up with it! |
|
Back to top |
|
|
Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
|
Posted: Mon Aug 22, 2005 9:52 pm Post subject: |
|
|
Vampyre_Dark wrote: |
What are system polygons? I saw them last night in the menu, couldn't find in help file. |
System polygons are polygons that have the system material assigned to them. |
|
Back to top |
|
|
Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
|
Posted: Tue Aug 23, 2005 4:04 pm Post subject: |
|
|
Vampyre_Dark wrote: |
And I've been using light intensitivy 200 to get different results than 100 for like 5 releases now... |
Can we get the specific behaviour differences here? |
|
Back to top |
|
|
Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
|
Posted: Tue Aug 23, 2005 4:30 pm Post subject: |
|
|
Has the help file, or the fileformat changed? If it has, you should bundle the help file with he .exe only package. |
|
Back to top |
|
|
Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
|
Posted: Tue Aug 23, 2005 7:48 pm Post subject: |
|
|
"Can we get the specific behaviour differences here?"
It wasn't intended to work before, it now works by design. Seriously.
"Has the help file, or the fileformat changed?"
The help file changed from 1.22 -> 1.3. I don't think it should be included with the exe every time the application is updated. |
|
Back to top |
|
|
Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
|
Posted: Tue Aug 23, 2005 8:07 pm Post subject: |
|
|
Paul-Jan wrote: |
The help file changed from 1.22 -> 1.3. I don't think it should be included with the exe every time the application is updated. |
Where is the logic? You guys post that no one reads the help file, and you don't want to bundle it. Just once every few releases when it updates is good enough. |
|
Back to top |
|
|
Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
|
Posted: Tue Aug 23, 2005 8:42 pm Post subject: |
|
|
People download the executable because they want a minimal download. Forcing them to download the .help file with every other release is not a good idea. Including the file with executable whenever the .help changes sounds good, but as we usually update the executable within the next couple of days most people would miss out on the bundle. A better solution would be to offer the help file as a separate download (like many other products do). |
|
Back to top |
|
|
mappy DeleD PRO user
Joined: 18 Aug 2005 Posts: 340 Location: France
|
Posted: Wed Aug 24, 2005 9:15 pm Post subject: |
|
|
The save on exit prompt doesn't seem to work for me
(Deled 1.32 PRO zipped exe file) |
|
Back to top |
|
|
Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
|
Posted: Thu Aug 25, 2005 1:38 pm Post subject: |
|
|
Hmm, a quick little test shows
a) create new map, add primitive, exit -> prompt
b) load existing map, add primtiive, exit -> prompt
c) load existing map, move/scale existing primitives, exit -> no prompt
Is this consistent with your findings? We will fix it. |
|
Back to top |
|
|
mappy DeleD PRO user
Joined: 18 Aug 2005 Posts: 340 Location: France
|
Posted: Thu Aug 25, 2005 4:19 pm Post subject: |
|
|
Paul-Jan wrote: |
Hmm, a quick little test shows
a) create new map, add primitive, exit -> prompt
b) load existing map, add primtiive, exit -> prompt
c) load existing map, move/scale existing primitives, exit -> no prompt
Is this consistent with your findings? We will fix it. |
Yes and also
load existing map, texture some walls, exit -> no prompt
load existing map, modify object properties, exit -> no prompt
But there's no hurry |
|
Back to top |
|
|
|