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Some facts about lights

 
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Thu Aug 12, 2004 12:18 pm    Post subject: Some facts about lights Reply with quote

- there are 3 kinds of lights in DeleD: point, directional and spotlights
- their geometry is NOT saved to .X files and DMF files
- you can set their properties using the Object Inspector; these properties will be used by the lightmapper to-be-implemented
- until a lightmapper is implemented, lights are actually not very usefull; they're just there to let you know what we're up to concerning lights Smile
- you can't modify their geometry but you can move them; directional and spotlights can also be rotated
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dirkk
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Joined: 09 Aug 2004
Posts: 238
Location: Germany

PostPosted: Thu Aug 12, 2004 12:49 pm    Post subject: Reply with quote

aah - that explains why I didn't see the lights after exporting ...
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Wed Sep 01, 2004 10:04 am    Post subject: Re: Some facts about lights Reply with quote

Jeroen wrote:
- until a lightmapper is implemented, lights are actually not very usefull; they're just there to let you know what we're up to concerning lights Smile


Lights have more uses then just the light mapper. You still need them to dynmically light the characters. Usually, there is a toggle on the lights in the editor, wether they are for lightmapping only, for use in the scene, or for both.

Like, if you put a orange light near a fireplace. You might want this light to not be used to make the lightmaps, but glow orange on anything that comes near it.
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sat Sep 04, 2004 8:59 am    Post subject: Reply with quote

I'd think that near the fireplace the static lightmap would be nicely lit up as well... unless you use true dynamic lighting for that single light.
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sun Sep 05, 2004 4:50 am    Post subject: Reply with quote

Paul-Jan wrote:
I'd think that near the fireplace the static lightmap would be nicely lit up as well... unless you use true dynamic lighting for that single light.


I was refering to objects in the game. Not the map itself. Like characters. They would be lit with the ambient light from the map, and then with a few of the closests lights in the world. So that when the player gets close enough to the fireplace, you use the data from the orange light in your lighting setup while you are rendering the player.
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