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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Aug 12, 2004 12:18 pm Post subject: Some facts about lights |
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- there are 3 kinds of lights in DeleD: point, directional and spotlights
- their geometry is NOT saved to .X files and DMF files
- you can set their properties using the Object Inspector; these properties will be used by the lightmapper to-be-implemented
- until a lightmapper is implemented, lights are actually not very usefull; they're just there to let you know what we're up to concerning lights
- you can't modify their geometry but you can move them; directional and spotlights can also be rotated |
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dirkk Member
Joined: 09 Aug 2004 Posts: 238 Location: Germany
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Posted: Thu Aug 12, 2004 12:49 pm Post subject: |
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aah - that explains why I didn't see the lights after exporting ... |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Wed Sep 01, 2004 10:04 am Post subject: Re: Some facts about lights |
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Jeroen wrote: |
- until a lightmapper is implemented, lights are actually not very usefull; they're just there to let you know what we're up to concerning lights |
Lights have more uses then just the light mapper. You still need them to dynmically light the characters. Usually, there is a toggle on the lights in the editor, wether they are for lightmapping only, for use in the scene, or for both.
Like, if you put a orange light near a fireplace. You might want this light to not be used to make the lightmaps, but glow orange on anything that comes near it. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sat Sep 04, 2004 8:59 am Post subject: |
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I'd think that near the fireplace the static lightmap would be nicely lit up as well... unless you use true dynamic lighting for that single light. |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sun Sep 05, 2004 4:50 am Post subject: |
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Paul-Jan wrote: |
I'd think that near the fireplace the static lightmap would be nicely lit up as well... unless you use true dynamic lighting for that single light. |
I was refering to objects in the game. Not the map itself. Like characters. They would be lit with the ambient light from the map, and then with a few of the closests lights in the world. So that when the player gets close enough to the fireplace, you use the data from the orange light in your lighting setup while you are rendering the player. |
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