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transparency

 
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yertari
DeleD PRO user


Joined: 13 Aug 2005
Posts: 33

PostPosted: Sat Sep 24, 2005 2:19 am    Post subject: transparency Reply with quote

Hi,

I am trying to make a roof for a hut model - which is thatch design. I wish to have the ends of the roof, show transparency, so that you can see jagged edges of that thatch texture. How can i do this in Dele D?

Sorry.. if that sounded confusing.. it is late when i posted this message... 3.19 in the morning to be precise....

Thanks

Steve
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sat Sep 24, 2005 3:09 am    Post subject: Reply with quote

Hi Yetari (from GDNET right?)

I can help, but do you have a picture of the type of roof you want? You just need to construct a texture with the proper alpha.
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sat Sep 24, 2005 6:54 am    Post subject: Reply with quote

What Vampyre_Dark just said. Using a capable drawing program, create a texture with alpha values (giving the translucent parts an alpha of zero) and save it as TGA. Using the DeleD Material Editor, create a material for that texture and send blendmode of the layer to alpha blend. Then use it like any other texture Smile
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sat Sep 24, 2005 9:10 am    Post subject: Reply with quote

Paul-Jan wrote:
What Vampyre_Dark just said. Using a capable drawing program, create a texture with alpha values (giving the translucent parts an alpha of zero) and save it as TGA. Using the DeleD Material Editor, create a material for that texture and send blendmode of the layer to alpha blend. Then use it like any other texture Smile
Just make sure not to go directly from full alpha to 0 alpha. Do a nice transition, and it will come out much better.
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