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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Nov 27, 2005 12:39 pm Post subject: DeleD 1.35 released! |
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DeleD 1.35 Released!
This quick release merely addresses some pressing issues otherwise known as bugs
Changed functionality
- F8 now toggles the visibility of lights on/off in the 3D view for every draw mode (solid, textured, etc.), not just the lightmapped view. The whole point of this functionality is to conveniently get the lights "out of your way", when you are focussing on getting your geometry and texturing right. Also, a little bug was fixed where you would still be able to select the invisible lights in the 3D view.
Bugs fixed
- Mousewheel zooming in the 3D view is no longer reverted (behaviour was accidentally introduced in 1.34)
- Clicking 'properties' in the 2D/3D view context menu no longer hides the Object Inspector when it is currently visible.
- When culling is turned off, selection of back faces no longer results in those back faces being rendered in solid selection color. This erroneous behaviour was especially apparent when selecting transparent objects.
- Improved rendering (depth-sort) of overlapping transparent surfaces. The rendering isn't perfect yet, but rendering multiple transparent faces is always a trade-off between performance and accuracy. And after all, what really counts is how your final rendering solution (game engine, etc.) renders the image.
- Selection in 3D now works similar to selection in 2D.
- When modifying the background images, erroneous actions like copying/pasting/deselecting/cloning/etc. are no longer possible. The only thing you can do besides moving/scaling the background is returning to normal editing mode using ESC, really.
- Undo of polygon deletion now works correctly.
- Mirroring geometry now leaves texturing intact, albeit mirrored, when AutoUV is off.
My test scene for mirroring geometry, the upper left shard is the original. Took me a while to realize a "b" and a mirrored "d" look remarkably similar
- Picture-in-picture problem with new screenshot system has been fixed. Occasionally this strange artifact would show up in the screenshots, usually when other applications (like MSN, WinAmp, etc.) where running in the foreground besides DeleD. Pixel Ownership problems like this are a bit dodgy, but we think we got this thing nailed down.
Picture-in-picture effect. Doesn't look too bad, but really shouldn't be there |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sun Nov 27, 2005 3:03 pm Post subject: |
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That definately fixed the camera problem.
Thanks guys. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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afecelis DeleD PRO user
Joined: 08 Aug 2004 Posts: 427 Location: Colombia
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Posted: Sun Nov 27, 2005 4:10 pm Post subject: |
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that was fast! thanks again DELED team!
Dloading and trying it out immediately! |
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mappy DeleD PRO user
Joined: 18 Aug 2005 Posts: 340 Location: France
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Posted: Mon Nov 28, 2005 11:38 am Post subject: |
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Great, I'm going to download this one |
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handless DeleD PRO user
Joined: 11 Jan 2005 Posts: 274
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Posted: Tue Nov 29, 2005 8:07 pm Post subject: |
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Cool, nice job guys. I'll give this one a go and see if anymore, hidden, bugs show up. |
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