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Inverse Intersection

 
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amer_almotlaq
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Joined: 04 Dec 2005
Posts: 5
Location: placeless place

PostPosted: Fri Dec 09, 2005 11:45 am    Post subject: Inverse Intersection Reply with quote

guys,you've already built the CSG commands (union,subtract,intersect)
but one of most effective command is still missing, which is the Inverse Intersect.
I guess it's easy to add this command since you've already built the intersect operation.

Inverse Intersect will give the ability of Automatic Internal Polygon Culling, which will reduce the polygons count dramatically.

one examble, suppose I want to combine two objects (cylinder,sphere):

1.Union: will merge the two objects, but it will reserve the internal polygons (which result from intersection).

2.Inverse Intersection: will merge the two objects, and delete any internal polygons (which result from intersection), so only the shell polygons (which result from inverse intersection) will be reserved and anything else will be deleted.
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